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[HoE] Campaign Help



Hiya!

I am currently running a Blackhat themed campaign, and i have put the
"apocalypse now (AN)" adventure in my camp.Well it is like this:
My posse (a roadwarrior, syker, a scavenger/tinkerer and sometimes a
priest) The syker hooked up with an old banshee syker, ( the guy that
recruits greenies for the syker school) and he wanted the posse, to help
him get a runaway greenie that has been captured by some blackhats (a
bad ass syker and some goons) the syker is planning on recruiting more
sykers for the combine, to an R&D lab up in the mountains somewhere near
the rockys between Phoenix and Denver  (cant remember exact loacation).
The blackhat Convoy are allways ahead of the players, if i find out they
are catching up, i put some storm or an encounter in their way, ( had a
cool scene with: a storm was brewing and they had to find cover, they
spotted an old ranch/farm, and took shelter there, but the old family of
five (zombies) still lived there, turn out good when Pa Zombie and Son
zombie "came home from their huntin'".


But anyway the characters stumbled into the guy in the begining of the
AN story, and they are gonna help him like the story says, should i run
that the normal way or change it to more suit my campaign, if so, what
should i change?

And any ideas of the R&D base layout wouyld be nice, i thought of an old
R&D military base hidden in the mountains, a cave leading in with a high
fence guarding the door, any input would be nice and appreciated.

And yeah, what should i come up with after they get the greenie kid or
kill the syker or both?

I like to use blackhats, and am not too found of abominatios, well i am
but not all the time every encounter. I am also found of a mutant /
doomsayer thing,  and im not to found of the templars or anti-
templars..


Okay, that's a whole lotta crap i just wrote.

as is stated any help/input would be appreciated

//Ragna"Help"Rok