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Re: [HoE] An inquiry, totally OT but Role Playing related



If your players are willing to lose the sci-fi bit you could just use TSRs
Birthright rules. It sounds pretty much like what you're looking for.

Pestilence

On Mon, 18 Oct 1999, Leybourne, Brian wrote:

> Hi all.
> 
> Not deadlands related, I'm afraid, but I was hoping someone would know a
> direction to point me in here.
> 
> My DL group want a new challenge (as well as DL, not instead of) so we're
> going to play DL fortnightly, and in the alternate fortnights they want to
> play something else. Rather than pure roleplaying, they are interested in me
> running some kind of conquest "campaign" where the players play super
> powers, and use diplomacy, alliances, battle etc to deal with the others and
> eventually take over the universe / planet / town / whatever. Something like
> mega-RISK I guess, played over months rather than hours.
> 
> The genre they're interested in is a kind of sci-fi meets fantasy, so what I
> envisioned is something like Silent Death combat (each power can research
> and build fighters, carriers, frigates, etc and have battles), but also the
> potential to go down to a planets surface and have ground combat there
> (using HOE road warriors or Car Wars modified rules I guess) and even army
> battles (warhammer 40K perhaps?). I'm not 100% sure where fantasy comes into
> that, unless the powers are spacefaring elves, dwarves, undead etc
> (warhammer / warhammer 40K). They definitely want something that uses actual
> figures rather than pure "in-the-head" roleplaying to provide a contrast to
> the concurrent DL RPG.
> 
> In between "sessions" I would coordinate with each and handle diplomacy,
> research into new troop types and ships and suchlike.
> 
> A big project to plan. I have two main problems, and was hoping that such
> super minds as those on the DL listserve might have some ideas.
> 
> 1) I don't really want to have to use three or four different sets of rules
> - it would be nice to be able to port one set of rules across space battles,
> ground vehicle battles and ground troop battles, while being fun, not too
> complicated, and not spend eighteen hours to resolve. Does anyone have any
> ideas as to any system that can handle this, and not be overly pathetically
> complicated or overly long?
> 
> 2) There are 4 players, and we'll only have 5 hours or so a fortnight. It's
> not much good if two of them spend four hours fighting a big battle, and the
> others just have to watch. Somehow, I need to ensure that all four (and me,
> if possible!) are involved each time. A possibility might be to have two
> battles going concurrently, which I wander between to arbitrate. Any other
> ideas as to how this might work?
> 
> If anyone has any ideas, email me privately or to the list (it is not
> completely OT, it's still RPG related!). Thanks.
> 
> Brian "Mucho apprieciated (in advance)" Leybourne.
> 
> .-->
> "The Web brings people together because no matter what kind of a twisted 
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> 
> Brian Leybourne
> brian.leybourne@airnz.co.nz
> bleybourne@hotmail.com
> 
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