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Re: [HoE] Goods Bartering Matrix




Coucouvinis wrote:

> I think the matrix could definitely add to the post-apoc experience, but one
> thing that should not really be determined randomly is the primary product of a
> particular settlement - that's definitely determined by the location more than
> chance. Frex, some settlements in the Southwest produce fuel, which would mean
> that they wouldn't need any, and it would also mean that they paid for most
> other things with fuel. Same deal with settlements in the agricultural areas -
> they'd have food, and would pay with that.
>
> It is something that would add to the game, though.
>

Yeah, I was thinking something similar.  Have one product as primary, (specified
when the matrix is generated) and most others as in demand to varying levels.

Something Like:

Supplies:    Fuel (4)
             Ghost Rock (2)
Wants:       Ammo (1)
             Food (3)
             Vehicle Parts (0)
             Junker Labor (5)


Where the numbers represent how much there is to sell/how much they want it.
What's needed is input on what to include in the list, and any advice on assigning
levels to them.  I don't think a hard formula would work (Multiply dollar value in
book by (1+ (.5* want level)) to get value in trade units...) and that rough guides
(1->5) are the way to go.

Doug "Not doing much real work today" Stalker