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Re: [HoE] Goods Bartering Matrix
Coucouvinis wrote:
> I think the matrix could definitely add to the post-apoc experience, but one
> thing that should not really be determined randomly is the primary product of a
> particular settlement - that's definitely determined by the location more than
> chance. Frex, some settlements in the Southwest produce fuel, which would mean
> that they wouldn't need any, and it would also mean that they paid for most
> other things with fuel. Same deal with settlements in the agricultural areas -
> they'd have food, and would pay with that.
>
> It is something that would add to the game, though.
>
Yeah, I was thinking something similar. Have one product as primary, (specified
when the matrix is generated) and most others as in demand to varying levels.
Something Like:
Supplies: Fuel (4)
Ghost Rock (2)
Wants: Ammo (1)
Food (3)
Vehicle Parts (0)
Junker Labor (5)
Where the numbers represent how much there is to sell/how much they want it.
What's needed is input on what to include in the list, and any advice on assigning
levels to them. I don't think a hard formula would work (Multiply dollar value in
book by (1+ (.5* want level)) to get value in trade units...) and that rough guides
(1->5) are the way to go.
Doug "Not doing much real work today" Stalker