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[HoE] Hell on Bikes?



> << Thanks heaps, guys!  I think I like a bit of what you both are saying
>  here.  Okay, to start use the 1 point of belongin's to purchase the
>  bike.  For driving rolls, use Drivin': BMX skill, and have the bike
>  triple her pace, applying appropriate mods to driving actions (depending
>  upon conditions) and other actions while driving as needed.  To actually
>  fight using the bike as a weapon, offer using the Drivin' skill (with
>  some severe modifiers) or a Fightin:BMX skill (straight up...ooh...my
>  Mongoose style is better than your Huffy!).  Treat the bike itself as a
>  large, unbalanced club with speed 2, defensive bonus -1 and treat the
>  damage as Str+1d6 (or Str+1d8 if moving at a pace greater than 16).
>  While riding the bike and using it as a weapon, on a successful hit,
>  make a driving roll (with modifiers applied to represent speed and
>  impact, etc) to avoid wiping out (and perhaps taking some damage).  What
>  do you think? >>
>
> Well, I think you've got the damage a little too high but other than that it
> sounds good.
>
> Jeff
>
You know what?  You're absolutely right - that's what I get for trying
to think about this stuff so early in the morning.  Can't read my own
scribbles on the printouts.  It should have read STR+1d4 (STR+1d6 if
pace > 16).  I think what happened was I remembered her saying that she
might want to talk to a junker or weaponsmith later about putting a
little offensive boost (say, in the form of spikes or something) onto
the bike frame at certain points and was taking that into account.  Of
course if she wants to do that, it will be a little more difficult to
make that recovering driving roll after a successful hit (if those
spikes "stick" into anything) - but I'll cross that bridge when I come
to it.  Thanks again for your advice.  I run tonight so I'll see how it
works in practice and let all you folks know how it works.  Later.

Matt Steflik
Master of Wahoo
Gimme Shelter - http://www.geocities.com/grifflik/