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[HoE] Hell on Bikes?



Darrin wrote:

> Well, drivin' is nimbleness ain't it? I suppose you could do a fightin':
> bike skill, or have her roll drivin': bike with a penalty of some sort
> (around a -4 would be my guess).  I'd probably go with fightin': bike, and
> tell her that because its such a large and relatively unbalanced weapon,
> maybe give her a -2 to all her rolls. As for the stats, I'd call a bike a
> large club and give it 1d6 damage (maybe 1d8 if I was feeling generous) or
> somewhere in that neighborhood. Defensive bonus... hmm. I don't know.
> Probably -1, since the bike would limit her movement to roughly forwards
> and backwards (yes, I know BMX experts are more creative than that, but
> those are in the best conditions on relatively flat surfaces). And it's
> going to have a speed of 2 at the minimum. I might allow a drivin' roll TN
> 5 to 7 to reduce the speed to 1, but that may be too generous.
>
And Jeff wrote:

> Ok, off the top of my head that's a 1-point Belongin's edge for the bike.
> Bike can double (triple?) pace, but requires the Drivin': BMX skill.  -2 to
> shooting when riding, increasing to -6 (-2 + -4) when "running" (moving over
> half maxium pace).  In combat attacks with Drivin': BMX skill (if you feel
> generous) or Fightin: BMX (if you don't).  Do Str + 1d4 damage, or Str + 1d6
> with a good head of steam.
>
Thanks heaps, guys!  I think I like a bit of what you both are saying
here.  Okay, to start use the 1 point of belongin's to purchase the
bike.  For driving rolls, use Drivin': BMX skill, and have the bike
triple her pace, applying appropriate mods to driving actions (depending
upon conditions) and other actions while driving as needed.  To actually
fight using the bike as a weapon, offer using the Drivin' skill (with
some severe modifiers) or a Fightin:BMX skill (straight up...ooh...my
Mongoose style is better than your Huffy!).  Treat the bike itself as a
large, unbalanced club with speed 2, defensive bonus -1 and treat the
damage as Str+1d6 (or Str+1d8 if moving at a pace greater than 16).
While riding the bike and using it as a weapon, on a successful hit,
make a driving roll (with modifiers applied to represent speed and
impact, etc) to avoid wiping out (and perhaps taking some damage).  What
do you think?

Matt Steflik
Master of Wahoo
Gimme Shelter - http://www.geocities.com/grifflik