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Re: [HoE] Cyborg/Junker Question
><< But if you can do that, why can't you do that with a bullet or car
>(i.e.,
> build a Car requiring 9 Frame size, but miniaturize it down to a
> motorcycle-sized Size 7)>>
>
>The main reason for not being able to mini the bullets is that their size
>directly impacts the damage. As for vehicles, I'd handle it by counting
>the
Wouldn't the size of a cyber-arm directly impact its Strength? It's hard to
imagine a skinny little Frame-2 wire-thin arm doing STR 4d12+4... :)
I'm also not sure that the size of bullets would directly impact the damage,
although (again) I don't have the Junker book right here. There are ways to
modify a small bullet to do disporportionately more damage *heh*. In fact,
some of them are mentioned in the Wasted West book.
That's why I wasn't sure where the Junker sourcebook was going with that
size-to-impact arguement.
>total slots that can possibly be shrunk, doing miniaturize from that total,
>then
>counting in the unminiaturized number of slots for controls and passenger
>space.
>
That would be my approach as well, although the Junker SB words it more as
an absolute ban (i.e., you can't miniaturize a car at all) rather than
simply preventing you from miniaturizing the non-passenger/control aspects
of a car.
Again, this might seem like "common sense" or "use your imagination" but I
often find that when a sourcebook's or rulebook's statements contradict
"common sense," there's usually a reason the authors intended. In this
case, the author's reasoning escapes me in certain cases...
>--
From Whom It May Concern,
>Richard Ranallo, The Man They Couldn't Hang
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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