[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[HoE] A Cyborgs, or as the French would say.. a Can Can



Someone here wanted some Cans, here are two NPC cans I dreamt up (by the way, 
those of you who have Cyborgs.. did you find the whole 'spirit' loss thing as 
confusing as I did?  Like, the innate systems, do you suffer spirit loss for 
those...).

"SawGrin"

A nine foot monstosity with seemingly extendible arms and a psychotic bent.   
A heavy Can, that picture sums him up except his hideous face seems 
deformeded as it seems to have been busted apart and put back together.. 
badly.  The jaw is hideously underslung and seems out of proportion to the 
rest of his ugly face.

  Charles Sagrin was a CSA cop in Atlanta.  A brutal, ignorant man, he 
enforced the laws with brutality.  During one bust, a perp attacked him from 
behind and as Sagrin turned, the Perp crushed his face with a lead pipe and 
beat him to death.  
   When he 'awoke', the CSA had turned him into a can for use in mining and 
defence in the Maze.  He was in a chasm in the maze doing reconnaissance when 
the bombs fell and he climbed out to a world where the war he was fighting 
was over.  He now acts as a thug for gangs looking for such.  He constantly 
talks to himself and 'sister Margaret' (his AI).  
     The AI has control whenever it wants to assume it, but it only enforces 
Sagrin's rules of engagement, of which a couple have been twisted.  He must 
obey any CSA officer.  Once a week, he must  'confess to Sister Margaret'.  
What he is actually doing is reporting his experiences on a secured CSA 
channel (one that the players may want to listen in on if they want to find 
him).  He tries to kill all he fights as well (no witnesses, if he leaves 
witnesses, sister Margaret punishes him).  
    But the religious orientation of Sister Margaret has made her introduce 
other rules.  Doomsayers and Templars are 'Heretics' whom she orders Sawgrin 
to attack first and kill to the distraction of all else.  Yet, he must never 
kill someone wearing a bona-fide crucifix (not just a cross, a Crucifix).  
Hint hint.. THESE RULES ARE HOW PC's DEAL WITH THIS GUY!!


Sawgrin
S: 4d12+4   V:4d8  N 1d10 D: 2d6 Q:4d8
K: 2d6 Sm:4d6 Cog:2d6 M:3d6 Sp:4d4
Fightin' Brawlin:6, Overawe:4 Climb:4 Guts:3, digging:4

Edges: Brawny (size 7)
Hinderances: Bloodthirsty,  Weak Willed, Superstitious, Ugly as sin (see 
below)

  Unnatural appetite: rocks (see below)

Drain:10 (manitou:6d10, wouldn't it be tragic if this thing were to 'get 
loose'?)

Cyberware:
All the usuals for heavy combat cans (cyber eye.. samson system.. hard 
points.. etc)
  Cyber arms and torso. Heavy battle armor (AV6)  
  Grappling hands (can be fired and retracted) with grips (that's 4d12+8 
grip! and it gets nastier too!)
   Shocker sysem (cooks the 'meat' before...)
   SPECIAL:

    Buzzsaw teeth.... When reconstructing Sagrin's face, his lower jaw and 
teeth were replaced with a high power rotary grinders.  Sagrin will grap a 
foe with the grapples, drag them in, and then his jaw will open like a snake 
detatching its jaws.  His 'teeth' will then seem to rotor around as the 
victim sees that each tooth is actually a small rotating blade.  This 
requires the victim (and anyone watching it) to make a guts check vs a 7.  
   Fun fact... inside Sagrin is a geological analyzer which tests ingested 
substances for veins of gold, silver, and ghost rock.