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Re: [HoE] assorted [HOPLER]
At 03:34 PM 7/24/99 , you wrote:
>Hi,
> Regarding B.D. Flory's missive, he questions the game balance of
>various ABs. I've been marshalling a HOE game for a while now. Pretty much
>when the HOE rules came out we switched from weird west to wasted west. I
>had some of the same concerns he expressed regarding game balance with the
>psyker and doomsayer. However, after many adventures, I've found that they
>really aren't unbalanced.
OK. well I will acknowledge here that you _obviosuly_ have more experience
with HoE then I do, so take that into consideration with my comments. (BTW
that is NOT sarcasm)
> Strain adds up quickly. Generally, they are very careful with how
>they use thier strain and most of the time prefer to use thier handguns and
>shotguns, which they're not terribly proficient with. Due to the fact that
>they spend most of thier bounty points on powers, the psyker and doomie don't
>have the points to increase some basic survival skills. At the beginning of
>"Apocalypse Now", I had to supress a laugh as the posse was trying to enter
>Trinity Springs by swimming across the river. Both the doomie and psyker
>dog-paddled across the river holding onto empty gas-cans for flotation
>devices while being towed by the ex-cop and the librarian. .Later, the ex-cop
>(w/ 5d12 quickness) took out a entire black hat patrol with an auto-shotgun,
>before the rest of the posse could act. Granted, he got great rolls, and
>great cards, but that's what you need to survive the horror show of the
>wasted west.
This assumes the players do that, tho. Most of the people I have seen,
IIRC, spent a grand total of 2-4 points on powers. unlike (old style)
Hucksters, Voodooists, Shamans et al, they get powers for having a stat,
and a considerable number as well. So apart from having a skill at 5, odds
are they are stated like normal PCs.
I will grant you, tho, these are very canny players who realized 5 free
powers is nothing to sneeze at and were less inclined to blow all their
points on them. YMMV, as will your playing style.
> Also, the doomie and the psyker are targets of choice for just about
>any intelligent opponent. They use alot of chips to stay alive. They end up
>without chips to spend on rolls.
at least one who is both intelligent and informed, yes.
> The psyker's extended backlash table is killer. Whenever the
> player
>running the psyker misses a roll, you can see the sweat appear on her brow.
>She lives in constant fear of backlash and dreads using her powers. And she
>has 5d12 in blasting! She has come very close to the "brain blow up - go
>boom" result a couple of times already. Remember: you can't buy off wounds
>if your head blows up. She pretty has decided her days are numbered, she's
>just trying to make that number as big as she can.
This is interesting., and more how it should be...but does she go bust that
much? I mean Backlash does not come from a failed Blastin' roll.
The Vigor rolls, of course, are another story
> The doomsayer plays a little faster and looser with her strain. And
>let's face it: Nuke is awesome. But y'know, she catches the posse in her
>Nuke half the time because she gets raises (that she really didn't want,)
>increasing the blast radius. Most of the time the opponents are closer than
>is comfortable and she relies on Atomic Blast which isn't much more effective
>than a simple hand weapon. I always play up the unpredictable aspect of her
>powers. Also I play up the fact she's a mutant and people don't like
>her/trust her. This limits her ability to haggle and find info in towns.
that's a good point but one even normal characters may have to deal
with. The Black Joker, she is not too picky on who she infects.
Also, I agree on atomic Blast, but the thing is Bullets are not all that
common and if you run out you may not get any more for months/years. You
will get back strain.
>Regarding the Lifetap hindrance: I dunno, the doomsayer was created long
>before CotA came out, so it's never been an issue. But you're right. It
>sounds broken. It doesn't really sound like a hindrance. I would probably
>disallow it.
yea
<snip>
well that example is certainly more then worth consideration. Perhaps the
lack of people trying normies influences my opinion.
TBS