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Re: [HoE] Junkman Cometh



At 11:16 PM 7/14/99 GMT, Tim Vegas wrote:

 
>years working on. Nobody wants to play a regular inventor, they want to play 
>a junker. The GM-asking part is what keeps game-balance. I bought the 
>Junkman Cometh. I didn't like the rules too much. So i didn't use them.  
>It's twenty bucks, come on people. Is it really worth it?
Well. There was more to that book than just "Buildin' Stuff". For one,
background info was over 20 pages in the intro chapter alone. I thought that
was pretty decent.
In defence of the rules, (just cause I know it probably needs a little now),
after a little practice (say building two or three things with the same
powers), it really ain't TOO bad. I got a "spirit shield" for my bike and
myself worked out while the Marshall was taking a leak..hehe.
Anyway, that's my two cents worth.

Seth "How many times must I hammer into your bald head, I'm not a Mech
Warrior" Graves
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