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Re: [HoE] Hucksters in HoE
Why couldn't you? Assuming your DM accepts your rationale for your
character (and yes, I was assuming it was the new rules, they seem like a
huge improvement) they should be very willing to let you sink as many points
into that as you can.
----- Original Message -----
From: Steve Crow <crow_steve@hotmail.com>
To: <hoe@gamerz.net>
Sent: Thursday, July 01, 1999 1:43 PM
Subject: Re: [HoE] Hucksters in HoE
> >You know, it seems to me that IF any hucksters made it all the way to the
> >Wasted West, then their skill level should be , I dunno, 10-15. That
would
> >represent their "Craftyness" and their superior skill, and you could
STILL
> >use the +4 backlash.
>
>
> Are you talking current rules or the proposed revised rules that were
> mentioned earlier by Shane?
>
> Under the current rules, those points you get for Veteran of the Weird
West
> don't go very far when you're building your Huckster and have to worry
about
> individual Hex skill levels... ;)
>
> Regardless, you can't really build a 10-15 skill level Huckster under the
> current system as far as I can tell, even if you have to worry about only
> one Hexslingin' skill, rather than the individual Hex skill levels.
>
>
>
> ---
>
> Steve Crow
>
> "Worm Can Opener Extraordinare"
>
> Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
>
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