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Re: [HoE] Hucksters in HoE



Steve Crow wrote:
> 
> >Well, after reading John's recommended idea, I agree with most of it.
> >However, I think his solution should be simplified somewhat, as it creates
> >three separate types of Hucksters in HoE.  My recommendations are listed
> >below.
> >
> 
> By definition, these Hucksters have been around 200+ years, and have
> progressed equally in cunning and knowledge of manitous along with the
> manitous themselves.
> 
> As such, either:
> 
> A) the power of the manitous should reflect increased chance of backlash
> (the proposed +4)...but also an increased power level or bonus to casting TN
> for the Hucksters; or
> 
> B) the manitous should get no bonus to backlash, but the Hucksters should
> get no bonus to power/casting TN.
> 
> B is the simplest, because all it requires Vet Hucksters to do is ignore the
> TJC rules, which not everyone will buy or know of anyway.  B simply assures
> that folks that have and those don't have the TJC rules will _all_ be
> playing on a consistent playing field when it comes to the (rare) Vet
> Hucksters.  Certainly the TJC rules ignore the existence of Vet hucksters
> (by implying that only Junker/Hucksters exist).  It only seems fair that Vet
> Hucksters ignore those rules in return.  :)
> 
I have read this thread, and it seems strange that no one questions your
assumption that hucksters grew at the same rate at the manitou. Why
should they? It wasn't like the hucksters were suddenly getting all this
extra power from some super hucksters (like the manitou are from the
reckoners). I think at the very least the +4 backlash should remain, Or,
if you would like to keep it to the rationale that someone else
provided, that with higher fear levels, the manitou gain more power, add
the fear level to the backlash roll. Thus, in normal Deadlands-esque
areas, low fear levels, the hucksters have learnt along with the
manitou, but in the areas where the manitou got a shot of steroids (high
fear level areas) the huckster is simply outclassed.

It is almost as if everyone that loves their hucksters doesn't want to
deal with the fact that will be even worse off in HoE than they are in
DL, and so come up with ways to rationalise removing penalties that I
think have am in-game related cause.

Have you ever tried to keep right on the cutting edge of some field, I
think it would be impossible, and eventually you would get overwhelmed. 

Still thats only what I think, so if you want to remove and hindrances,
do so.

- michael

-- 
"Fear is the mind-killer. Fear is the little death that brings total
obliteration. I will face my fear. I will permit it to pass over me and
through me. And when it has gone past me I will turn to see fear's path.
Where the fear has gone there will be nothing. Only I will remain."
				- Bene Gesserit Litany