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Re: [HoE] Hucksters & Time Travel




On Tue, 22 Jun 1999 07:32:04 EDT Gwydion758@aol.com wrote:

> << Just out of curiosity, why would anyone _want_ to run a Huckster under the 
> new modified Arcane Background found in the Junkman Cometh book?
> 
> Basically, for the same three points you had to pay before, your minimum 
> hand size goes up one, you get +4 to your Backlash roll, and you lose the 
> benefit of Level 3+ letting you ignore backlash due to Red Jokers.

<more huckster snippage>

Since judgement day, the manitou have got a whole lot more 
powerful and cunning.  

  Hucksters have to fight harder to get the effects they 
want - so the minimum hand increases for there hexes.

  Smarter manitou mean more chance the huckster picks one 
that can trick him and hurt him - the chance of suffering 
backlash doubles, hitting him on both jokers.

  Finally, stronger manitou mean more painful backlash - 
small effects are less likely, while full-blown possession 
becomes a distinct possibility - in DL, that was a 1 in 20 
chance.  In HoE, it's a whopping 1 in 5 chance for some fun 
for the manitou.

<MS snippage>

> And about Devil's Tower -- the person from the future (Jo!) used the same 
> path thru the Hunting Grounds that Stone did.

The Prospector ran across the Path of Stone on his way to 
Hell on Earth.  If it's still there, anyone from HoE can 
get to Deadlands.  Meanwhile, any sucker from the 1870's in 
the Hunting Grounds might find themselves in HoE if they 
follow the path...

--
Do you think you can keep on running
Like the papers that blow down your empty street
Outside in the dark when you can't sleep
The ghost of your father, always watching
--
Steve Wallace
http://www.cee.hw.ac.uk/~ceesrw
ceesrw@cee.hw.ac.uk