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RE: [HoE] [HOBLER] Junkman Cometh/Huckster ?
> >If enough people like Hucksters that it was felt necessary to include and
> >recodify the Arcane Background: Huckster advantage, it doesn't make much
> >sense to then depower Hucksters further with that advantage.
> >Basically the
> >modified Huckster rules make it so that if you like a Huckster, you can't
> >play a Huckster, IMO.
>
>But Hucksters are *supposed* to be rare in HoE. IMNSHO, PEG *finally* did
>something to make an AB rare!
But...they didn't. By making essentially a self-destructing AB, they made
it a non-usable Arcane Background. That doesn't make it rare: it makes it
masochistically suicidal. I wouldn't use NPCs as Hucksters: what's the fun
or adventure-challenge in having NPCs who go up in a puff of smoke the first
time they draw a hand?
If the changes were intended as a "fix," it doesn't seem like a very good
one. Limiting it to a "Mysterious Past" and a random draw would have been a
more effective step if "rarity" were the issue. _Then_ the Marshall could
have overrid it and let a PC be a "normal" Huckster (if they want one and
the Marshall didn't feel it would dink around with intended "rarity").
Which is kinda what they did with Harrowed, where one imagines they had
similar problems.
>I know that we face the D&D mentality of Posse composition, but this is a
>step in the right direction...
>
>
I would disagree. The step they took to make Harrowed less common (while
still leaving the Marshall with an override mechanism if he so desires) was
in the right direction. While this made Harrowed more _rare_, note that no
effort was made, nor was necessary, to make Harrowed less _playable).
>Patrick "Ok, we have a Cleric, and a mage, all we need is a thief" Phalen
>
>
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---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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