Mwahahahahaha they said it couldn't be done but I proved
them wrong I proved them all wrong. The proof is right here with these
blueprintsI will rule the world mwahahahahahaha.
Gerald the Junker
posthumously attributed
It's done what started as a trial run of the junker rules
and systems has become a fullblown munchkin powerfest (well almost fullblown
munchkin powerfest there's actually rhyme and reason to this gizmo and
somewhat feassible in the hands of a group of obsessed npc otaku
junkers). I give you the munchkin-mobile.
Standing 50 ft tall, this gizmo is a monument of every
junkers wet dream. This little bastard stepped right of the pages of
the battletech universe. Depending on who's in the driving seat it can
be a powerful weapon for or against the reckoners.
The Main Body
Str
3d20
Final cost:2850
Vig
4d20
Pace: 80 mph
Quick
3d10
Structual:251
Nim
2d6
Mechanical:251
Deft
2d12
Electronic:164
Cog
1d10
Drain:28 GR/day
Shootin:Laser 5
Fightin:Fist 5
Drivin:Self 5
Scrutinize 5
Sensor package
Radar:4d12
Structual:15
Active
Mechanical:30
ECCM
+8
Electronic:76
Range 500
yds
Drain:15 GR/hour
Weapons
Fist
x2
Damage:4d12
Structual:7(each)
AP
4
Mechanical:6(each)
Speed
3
Electronic3(each)
Drain:3
GR/round
Laser
x2
Damage:2d20
Range:20
AP:5
Burst
5
Drain:4/round
Speed:2
Structual:8
Mechanical:8
Electronic:4
Notes: The ECCM trait adds its rating to the final opposed
roll for ECM for 10% per level.
Thom"Dont flame me this is largely a joke and a
little part story idea when your posse gets too big for its
britches"Gill