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[HoE] Doomsayers and Sykers...



Hi, my name is David and I am new to this list-Serv.  Now, before I ask
these questions, I have to explain that I am a Deadlands player who is
curious about the Wasted West but is currently experiencing rather thin
times economically.  Therefore, I don't have the Wasted West book.  So if
my questions are answered within the basic book, don't think I just missed
them.  

Anyway, I have a few questions about Doomsayers and Sykers. 

1)  What is the Glow, and why does Faith in it get you anything?  Could a
Normal have Faith in the Glow?

2)  How are Sykers created?  I read somewhere that the government did
experiments on martial artists to discover psychic energies, but I am not
sure what that means.  All the pictures I have seen of Sykers have
represented them as bald with large tatoos on their foreheads.  What are
these tatoos?  And can more Psykers be taught by the existing ones, or are
all the Sykers there will ever be already present in the Wasted West?

3)  From what I have seen, it seems that the difference between Sykers and
Doomsayers is much narrower than, say, that between Hucksters and Blessed
in the Deadlands world. I am not familiar with the mechanics, but both seem
to use Strain to power their abilities, and Doomsayers seem to have rather
huge amounts of combat abilities.  I realize that Sykers are likely to have
much more "mind-bending" type abilities, while I assume Doomsayers have
many abilities relating to radition (nullifying hotspots, sensing it, etc
etc), but they seem fairly similar.  Please comment.

--David