[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[HoE] More SA XM-60 questions, and a few answers... [PEG]



  Okay, Alex Yang wrote...

<< Just out of curiosity, can you hand-make ammo for the SA-XM-60? >>

  A question I came up with recently, after my sniper, armed with an XM-60 and
the scope from a NA M-42 made short work of 6 Black Hats (out of 10 of them).
Every other player killed one, and the were all looking at me sullenly, going,
"Exactly WHAT gun is that?" & "WHAT kind of ammo does that thing fire?" & "Why
aren't we ALL using them?"
  Felt kinda good.

  << It's supposed to be firing steel-jacketed depleted-uranium rounds; >>

  But one of the other players brought this up, and so I'm going to aske the
GM, "If I purchase AP2 4mm bullets (x3 cost multiplier), can we just call it
the makings for XM-60 bullets, and then could I use my bulletpress to make
more?"  Also, "If I buy the AP modifier up, could we call it "ghost steel-
jacketed depleted-uranium rounds?"
on page 18, the text says (and I quote), "Each action spent charging the
weapon increases the round's AP value by +1 (up to a maximum of +6)."
  Does this maximum of +6 include the AP2 that XM-60 bullets automatically
provide?  Or with the six rounds of charging, would the bullet do AP8?

  Also, can the firer also aim for each of those six seconds?  I figure yes.

  Also, in real life, a railgun does not provide any kick, because
electromagnets accelerate the bullet forward, launching it out of the barrel.
There are no moving parts, only electric impulses.
  So the gun should not use the recoil penalty rules from the basic book,
right?

  Alex Yang also wrote...

  << what game effect should result from firing 4mm lead bullets (sans
propellant)? 
Lead is cheap, and you can crank out a ton of 4mm rounds... >>

  Lead is not a magnetic metal.  It could not be fired with a gauss (aka
railgun) weapon.  The bullets would have to be steel or at least steel-
jacketed.
 
 << Also, the Police Pistol and SMG fires 10mm rounds. If you knock out a
black
 hat (killing him would make him go boom), can you take his 10mm caseless
 ammo for use in your own weapons? >>

  The weapons also go boom, don't they?  I would imagine this effect would
come from the bullets going up...
  And I imagine attempting to open a clip to get at the goodies within would
be classified as "tampering" with the gun... BOOM!

  Also, caseless ammo is caseless ammo.  There aren't any other guns that use
caseless ammo.  I'd say "no" to Alex's question. 
 

  Wolf Sixkiller,

  Apache Shaman Sniper