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Re: [HoE] Wasted West Archetypes:The Kid.
>Again, I could see a character like this for a one shot adventure or as a
>plot device. My problem just comes from continually allowing a child to
>tag along into hostile situations. I just don't see it.
You just have to suspend disbelief a bit more if one of your player's wants
to play one. Just like you have to in order to bring, and usually keep,
most parties together.
The most common rationale would be that the kid's folks are gone. The kid
could be "adopted" by one of the older characters, and/or the kid has
nothing to go home to.
Besides - where in the wasted west would you call a safe place to raise a
child?
Anyway, 'tis your game and enjoyment of it that counts. There are player
concepts that I wouldn't let into my game because it spoils my idea of the
setting. (mutant babies or mutant animals come to mind).
-------------------
Allan Seyberth
darious@darious.com
Why did the chicken cross the road:
Darth Vader:
The circle is now comlete. When I left you, I was a chick... Now, I am the
rooster!