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Re: [HoE] Got my HOE (SHANE)



In a message dated 9/15/98 2:47:33 AM Eastern Daylight Time,
tbet1@student.monash.edu.au writes:

<< Chapter 1: I think this reveals a little too much to the players 
 about what went on for someone who is planning on running the game in 
 parallel with Deadlands (I'm mainly talking the Stone section since I 
 still have the road to hell thingy to run my posse through, easy 
 fixed, I just wont let them read it...)
 I like the story though... One question occurs:
 What happened to the major players who aren't mentioned (I'm thinking 
 mainly of Grimme and Biren). Did they get wiped out pre Last War, did 
 they get possessed as the physical bodies of the reckoners, are they 
 still around and hiding? 
 Do they still have a role to play in HOE or are they long gone? 
 is essentially what I'm asking I guess.
 
Have to wait for Wasted West, mi amigo.
 
 Chapter 4: The burning question, what's up with the Dr. Pepper? Am I 
 missing something being Australian or do you have some sort of weird 
 Ad campaign going with them?
 
There's long been an "urban legend" that a certain chemical in Dr. Pepper
washes out radiation. Sheep supposedly have high levels of the same chemical
in their body, and are also particularly resistant to radiation. I've figured
out what the chemical must be, but can't find any real proof. So we decided
that since it was fun, in our world, it's real (and it MIGHT be in the real
world as well). I'll let those who are smarter than me tell the real story if
they know it.
 
Chapter 7: Doomsayers. Cute, now of course you realise that my posse 
 is going to become the X-men (well they'll try, bless there woefully 
 innocent souls >:)
 Q: Can Doomsayers use Touch on themselves?
 Q: If they can (or if they do it on another Doomsayer) does tolerance 
 help them avoid the radiation burns?

Yes, and no. It can't "avoid" damage, it can only cure it.
 
 Chapter 8: Junkers. Errr, cool I think. Need to see them played.
 Q: Is the build time cumulative?
 example: I build 'the big gun', it has a ROF 12 and does 4d12 spirit 
 damage (damage of over 351 points) and has the shootin': big gun 
 trait at 30d20 (trait of over 351 points). This would require two 
 rolls of TN 21 and 4d6 years to make, correct?
 Q: Can/Should I extrapolate the table past 351+
 Q: Is 10d20 the maximum damage possible?
 Q: Has anyone tried to make an automaton using the junker rules?
 Q: Can junkers work together to reduce build time (as it stands to 
 make a jet plane that can fly at mach 1 with a range of 100 miles 
 costs an additional 650% and would probably take decades)
  
You need to wait for the junkers book for all this stuff. If you need a more
immediate answer, try emailing PEGHopler. He wrote that section.

 Chapters 11-15: yet more rules...

(hence the term, "Hell on Earth *rulebook*)
 
 One final question, when do we get to find out what's coming through 
 the jump gate now?  >>

Summer 2000.

Shane