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[HoE] Automaton Archtype: Final Version this time! No, really! I mean it!



Welp, here we go! I got rid of Grim Servant O' Death, and replaced it
with Yearnin'. Tweaked the Arcane Background a wee bit. Hope ya'll
like it, 'cause I AIN'T TWEAKIN' IT NO MORE!

Well, unless we can make it better...

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ARCHTYPE: Automaton Renegade

Traits & Aptitudes
Deftness 2d6
 shootin' : MG 4
Nimbleness 2d8
 climbin' 2
 dodge 2
 fightin' : brawlin' 3
 sneak 1
Strength 4d12
Quickness 3d6
Vigor 2d12
Cognition 2d10
 search 3
Knowledge 2d6
Mien 3d8
 overawe 5
Smarts 2d8
 scroungin' 4
Spirit 2d6
 guts 3

Wind N/A
Pace 6
Dominion:
 Hero 6
 Manitou 0

Edges:
 Arcane Background:
  Automaton 5 (see below)
 Nerves of Steel 1
 "The Stare" 1

Hindrances:
 Enemy (the Combine) -2
 Ugly As Sin -3
 Yearnin' (to be human again) -5

Powers:
 Armor -3
 Auto-Targeters: +4 to shootin' rolls
 Invulnerability: Automatons do not suffer Wind damage
 Repair: By scavenging for parts, the automaton may make a scroungin'
roll against a Fair (5) TN for healing once per day.

Gear: Chain gun (ammo: 12mm; shots: 120 (stored in chest); speed: 1;
ROF: 9; RI: 10/20; Damage: 5d8, AP2). The automaton's iron arms act as
a brace, allowing it to ignore recoil modifiers.

Personality: Once, I was human. Then I died. It wasn't until I woke up
and found my brain encased in a iron coffin called an automaton that I
realized Fate had other plans fer me besides bein' worm food. Still,
at least I'm in my right mind, 'cause I been hearin' how other
automatons got some evil demon in their brains. How I cheated my way
outta that, I don't know. Anyway, I played it smart, actin' like I was
a good ol' soldier for Throckmorton until I had the chance to
skeedadle outta there.
Sure, there are advantages to bein' in an automaton. You don't have to
eat, drink, or feel pain. I'd trade it all just to be human, though.
Not only can I not feel pain, I can't feel anything.

Quote: "I'm the real Man of Steel!"

New Arcane Background: Automaton         5
 Somehow, your brain survived the process of becoming an Automaton,
and you have full control over your new body. Or so you hope.
 There are advantages to being an automaton. You don't need to eat or
drink. You don't bleed, so you don't have to worry about Wind Damage.
And you're pretty tough--being made out of iron and steel, of course.
 Now for the bad news--there are two hindrances you gotta have; you're
Ugly As Sin, and if the Combine ever found out a renegade automaton
existed, they'd come after you, pardner (Enemy -2). And then there's
the matter of that little explosive device implanted in your noggin.
When you're finally taken down, you're going to make a big BOOM! In
other words, you'll explode for 6d20 damage with a Burst Radius of 10.
 Oh yeah, there's also the matter of the manitou that shares that
brain with you. Your hero is an alternate version of a Harrowed when
it comes to dealing with Dominion, and animals react badly to a
manitou-posessed walkin' tin can. All ridin', animal wranglin', and
teamster rolls are made at -2. 
 By the way, don't expect any Harrowed powers. You're already a
walking tank--what more do you want?

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Graveyard "Wishy-washy" Greg
==
Dead Man's Hand:
http://www.geocities.com/Area51/Shadowlands/3337
ICQ: 11363516
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