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Re: [DL] New Marshal New Posse - Minor Spoilers



D20 players can often be hard-headed on the subject of
NOT killing everything in site.  My posse is the
middle of a nest of Ghoul caves and even after
fighting off about 30 of the critters, and blowing
through 6-7 chips apiece, still won't run away and
hide.  I feel no remorse for the dead, if they
continue this course.

--- Doc Ezra <doc.ezra@gmail.com> wrote:

> Well, I'm new to the list, but an old hand running
> DL, and I'd say you
> should hold off making any changes for several
> sessions. While DL
> combat can be deadly indeed, I've found that the
> "default" deadliness
> keeps the players' growth in check, as they are
> constantly burning
> chips to avoid taking wounds in combat. As hardcore
> d20 players, your
> gang is likely used to being able to absorb a
> certain amount of
> punishment, and that's fine, but in DL your posse's
> not supposed to be
> quite so damage-resistant.
> 
> As to average awards per sessions, I probably throw
> out 3-4
> points/chips worth out for an average four-hour
> session with a
> gunfight or two. More for the final session of any
> given story arc.
> 
> 
> On Mon, 25 Oct 2004 08:54:48 -0700, Robert Zimmerman
> <rwzimmerman@hotmail.com> wrote:
> > Hello Everyone,
> > 
> > I just Marshaled my first DL Classic game this
> weekend for a group of hard
> > core D20 players (I'm a reformed hardcore D20 GM
> myself) and we all liked
> > it.  I'm hoping for some guidance from the old
> hands on the mailing list.  I
> > hope I'm not too long winded of you guys.
> > 
> > I plan on toning down the deadliness of the system
> slightly.  There will be
> > risks.  If a player chooses to wear a flame
> thrower and gets shot in the
> > back I hope they have a lot of chips.  I want them
> to have respect for
> > combat,  but not be so affraid they absolutly
> dread it.  I'm just going for
> > some character longevity to encourage character
> devolpment.  On too the
> > quetsions...
> > 
> > - I'm not going to make any changes to the system
> until I have a little more
> > experience.  Any suggestions on making characters
> a little more survivable.
> > I was thinking of give one or two extra wounds per
> location.
> > 
> > - Too keep the characters advancing and keeping my
> longevity goals in mind
> > above how much bounte should a typical session had
> out?  I don't want to get
> > too powerfull to fast.
> > 
> > - Only one of these guys has any idea what
> deadlands is.  So I have the
> > chance for total discover of the secrets.  They
> know about ghost rock, giant
> > spiders, rattlers, huxters, etc.  They have no
> idea about the reconing,
> > harrowed, manitous, black magic, etc.  I plan on
> faking them out for a
> > while.  Introducing some "zombies" the locals fear
> only to find out they are
> > drugged living people like in the book "Serpent
> and the Rainbow".  Any tips
> > on how to slowly introduce the mystery and keep
> them guessing.  I'm looking
> > for anything and everything you have.  Adventrue
> ideas, meta plot ideas,
> > techniques...
> > 
> > Thanks,
> > Marshal Bob
> > 
> >
>
_________________________________________________________________
> > Don't just search. Find. Check out the new MSN
> Search!
> >
>
http://search.msn.click-url.com/go/onm00200636ave/direct/01/
> > 
> > To unsubscribe, send a message to
> esquire@gamerz.net with
> >         unsubscribe deadlands@gamerz.net
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> > 
> > 
> 
> 
> -- 
> Politics, n. Strife of interests masquerading as a
> contest of principles.
> - Ambrose Bierce (1842 - 1914), The Devil's
> Dictionary
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net
> with
> 	unsubscribe deadlands@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
> 
> 


=====
David Sumpter

"I'm not close-minded, you're just wrong." - Bucky Katt


		
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