That's the way I always
ran it, as if it were a 2 round burst of autofire. Now, this still means that
when you fire two shots, it is better to use a double action than a single
action, because you won't get the -2 fannin' penalty. But if you want to send a
whole lot of lead flying, then fannin' is the way to go. I have adapted the
suppressive fire rules from HOE over to Deadlands, so a player can fan off a
bunch of rounds to try and make the bad guys duck for cover. I require that the
player fan off a minimum of 3 rounds in order to do suppressive fire, but
instead of using the HOE rule of +2 for each burst fired, I give a +1 for
each bullet fired. This may seem a bit generous, but since fannin' and autofire
aren't very commonplace in the old west, I figure the noise and hail of bullets
would scare people more. For these reasons, I actually have a player whose
character carries both a single action and a double action pistol. He uses the
double action in most situations, but has on occasion quick drawn the single
action so he could fan it.
Cool at least now I know someone else had done it. Basically I know I want to change, I want to keep weapon speeds, but am not sure how I want to do it. I have also thought of ruling that all ROF 1 weapons can fire 2 rounds per card, but with a -2 penalty. This also helps rifles which got left behind by the DA getting more shots.
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