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RE: [DL] Medicine question



Introduced in the field report. The text says it will
heal up to a heavy, unless that wound is inflicted on
or by a martial artist in which case they can heal up
to a serious. The skill can also heal martial arts
related ailments like the effects of venom punch.

Marshal_(1st Edition)_Black

--- RedFox Whiteruff <redfox@crimsonvulpine.com>
wrote:
> Don't forget "folk" medicine.  That was introduced
> (iirc) in Hexarcana's
> section on enlightened martial artists.  Or maybe
> further back, like in the
> Great Maze or the field report.  Of course, I think
> it works identically to
> General Medicine.
> 
> -----Original Message-----
> From: owner-deadlands@gamerz.net
> [mailto:owner-deadlands@gamerz.net] On
> Behalf Of Sitting Duck
> Sent: Wednesday, June 02, 2004 5:01 AM
> To: deadlands@gamerz.net
> Subject: Re: [DL] Medicine question
> 
> 
> --- Butch R <darth_rose@hotmail.com> wrote:
> > Greetings All,
> > 
> >   Have no luck turning this up, I know I'm just
> > looking in the wrong place.  
> > But does anyone know all the Knowledge: Medicine
> > subsets?  ie Medicine: 
> > First Aid, Surgery and what not?  Thanks!
> > 
> The medicine aptitude in Classic Deadlands is
> divided
> into General, Surgery, and Veterinary.
> 
> =====
> I have come to the conclusion that one useless man
> is called a disgrace,
> that two are called a law firm, and that three or
> more become a Congress.
> Want Deadlands stats for your favorite radio Western
> heros? Go to
> http://www.geocities.com/sittingduck_1313 and click
> on Extras.
> 
> 
> 	
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