I
understand what you are getting at I only do this sort of thing rarely. However
it is currently working in my group because there is currently a lull in the
story and it has turned into almost a hack and slash group. I am at a point
that I want to pickup the character stories again, but my players have gotten
into the mood that they are going to just go around killing what ever they like
without any regard to the story I am try to tell, so dumping them into
deadlands for a couple of quick adventures is mostly meant to get the hack and
slash out of their systems, remind the players that the story behind the
adventures is just as important as killing a bunch of orcs, and get them
settled down a bit so that I can pull them back to their own universe and get
the character based stories going again. I do have
to acknowledge though that doing this sort of thing is risky. You have to know
your players very well and understand that if things start to go south then it’s
time to get them home and quick. Stephen -----Original
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Do
some universe hopping… Last Weekend my group of DnD player’s got extremely
cocky. So when they entered a certain room in my dungeon I made them set off a
trap that sealed them up. They all failed their will saves. When they woke up
they were no longer in the dungeon. They found themselves in the middle of a
dessert with two metal bars running like a road in either direction as far as
they could see. There are wooden planks placed under the bars./x-tad-bigger>/color>/fontfamily>
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