[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Damn them Players




On Nov 13, 2003, at 12:16 PM, Stephen L. Jacobs wrote:

<x-tad-bigger>Do some universe hopping… Last Weekend my group of DnD player’s got extremely cocky. So when they entered a certain room in my dungeon I made them set off a trap that sealed them up. They all failed their will saves. When they woke up they were no longer in the dungeon. They found themselves in the middle of a dessert with two metal bars running like a road in either direction as far as they could see. There are wooden planks placed under the bars.</x-tad-bigger>

I'd just like to add a negative here... This kind of thing can irritate some players... Setting and Genre shifts can annoy both the heavy roleplayers (who are suddenly in a world with different narrative rules), the combat-specialists (Tactics are suddenly very different, andtricks may work quite differently)... Maybe it's because I've played in rotating GM games where every GM's first act was porting us to another setting, but i and others I game with would probably get very frustrated at this... It depends ont he groups style, however... But most games I'm in are doing more stories centered around characers as aprt of the setting, nstead of the 'irritants' they tend to be in a lot of D&D games.

Anyway, this isn't intended to be a flame, and your mileage may vary... And if you're running the type of ame where this is normal, I'll shut up now.