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Re: [DL] Deadlands Reboot 2004 [Shane]
Whozawhat? Reboot?
----- Original Message -----
From: "Michael Sprague" <mds@rochester.rr.com>
To: <deadlands@gamerz.net>
Sent: Sunday, July 27, 2003 5:05 PM
Subject: Re: [DL] Deadlands Reboot 2004 [Shane]
> ----- Original Message -----
> From: "Clint Black" <cblack@ohtinc.com>
> To: <deadlands@gamerz.net>
> Sent: Sunday, July 27, 2003 4:31 PM
> Subject: Re: [DL] Deadlands Reboot 2004 [Shane]
>
>
> > On Sun, 27 Jul 2003 15:34:00 -0400
> > "Roger Bert" <deadlands@ameritech.net> wrote:
> > >
> > > I have picked up the Savage Worlds base book and it isn't
> > > very useful as a
> > > miniatures game (since the most important rules about
> > > unit creation are
> > > missing) and the system doesn't appeal to my local D&D
> > > gamers for
> > > role-playing. Evernight, your first release for SW is
> > > basically a D&D
> > > adventure book written with SW. This puzzles myself and
> > > other local gamers
> > > in my area because D&D in our opinion is always best
> > > played with D&D rules.
> > > It is what everyone is used to and everyone knows how to
> > > play (mostly)
> > > already. At this time I don't plan on picking up any more
> > > SW stuff because I
> > > don't think I will be able to get anyone I know to play
> > > it. Gamers like what
> > > they know.
> >
> > Odd, I'm a gamer. I know D&D and I don't particularly like
> > it. Of course, I also know Savage Worlds, and I do like it.
> > Perhaps gamers like what they like. ;-)
>
> Chuckle, I pretty much agree. Fantasy Setting = D&D? I don't think so!
> There are many Fantasy Game Systems out there, and D&D, while the most
> popular is _far_ from the best rules system.
>
> I started with D&D way back when. But the rules, while pretty good for
when
> they were created, really sucked once you got past the "this is really
neat"
> phase. AD&D and AD&D 2nd ed. fixed some of the problems, but I still
found
> them frustrating and not worth playing. There were such better rules out
> there, which I converted the good D&D adventures (there are plenty of bad
> ones) to systems I liked. Around four or five years ago, I was talked
into
> playing D&D again ... after not playing it for over 10 years). And with a
> really good group of people. I lasted almost a year ... mostly due to the
> good gamers in the group ... but the rules (2nd ed.) finally drove me
away,
> and I have not played it since.
>
> I took a quick look at the new d20 rules when they came out. While in
> general, they look much better than the old rules, they only caught D&D up
> to the mid 80's - early 90's when compared other gaming systems.
>
> I think Roger's statement about "Gamers like what they know" explains why
> D&D is still so popular. As a rules system, it should have died years
ago.
> Like Clint though, I like what I like. I have Evernight ... but had it
been
> written for D&D (d20 or otherwise), I would probably not have bothered to
> pick it up.
>
> ~ Mike
>
>
>
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