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Re: [DL] Deadlands Reboot 2004 [Shane]



On Sun, 27 Jul 2003 15:34:00 -0400
 "Roger Bert" <deadlands@ameritech.net> wrote:
> 
> I have picked up the Savage Worlds base book and it isn't
> very useful as a
> miniatures game (since the most important rules about
> unit creation are
> missing) and the system doesn't appeal to my local D&D
> gamers for
> role-playing. Evernight, your first release for SW is
> basically a D&D
> adventure book written with SW. This puzzles myself and
> other local gamers
> in my area because D&D in our opinion is always best
> played with D&D rules.
> It is what everyone is used to and everyone knows how to
> play (mostly)
> already. At this time I don't plan on picking up any more
> SW stuff because I
> don't think I will be able to get anyone I know to play
> it. Gamers like what
> they know.

Odd, I'm a gamer.  I know D&D and I don't particularly like
it.  Of course, I also know Savage Worlds, and I do like it.
Perhaps gamers like what they like.  ;-)

I think Shane has pretty much already stated that Deadlands
will NOT change to the Savage Worlds rules.  I mean,
logically there isn't any reason to do otherwise.  He's
already provided free conversion notes for playing Deadlands
with SW, so changing the rules would just alienate part of
his market for a section he's going to have anyway.

Don't worry about this, guys.  Shane will come through.


Clint