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Re: [DL] mad science







>From: Marguerite Frey <natasha_corey@yahoo.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] mad science
>Date: Tue, 8 Apr 2003 16:42:37 -0700 (PDT)
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>--- Nick Zachariasen <zacharin@pluto.dsu.edu> wrote:
> > Where's that +1 per successful blueprint rule? I
> > don't recall seeing it anywhere.
> > Nick Zachariasen
>
>My apologies, it's apparently only for Alchemy.
>
>Page 24, Smith & Robards:  "It may happen that your
>alchemist successfully researched an elixir but is
>unhappy with the result; it may be too costly, take
>too long to brew, or have a nasty side effect. I's
>possible to research the same type of elixir multiple
>times. Just use the same procedure as before, but the
>alchemist may add +1 to his science:alchemy roll for
>each successful formula he has previously created of
>the same type. (Hopefully he's learning something each
>time, right?) This means an alchemist may have a
>number of different formulas for accomplishing the
>same thing, which differ in ingredients, brew time,
>and cost."
>
>It's a house rule that we apply it to all mad science;
>it seemed a logical extension.  Again, my apologies
>for the confusion.
>
>Marguerite
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
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>
The situation is that I have a player who repeatably has made the roll to 
make the blueprint but has sucked it up when drawing his cards and hasn't 
got the minumum hand. He was complaining about it and I told him I would ask 
on the list, where all knowledge stems from

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