[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] Fudging
On Thu, Mar 13, 2003 at 03:56:58PM -0700, Greg Vose wrote:
> Go away if you are one of John's players...
>
>
>
>
>
>
>
>
>
>
> John--
>
> I don't know what your level of skill is at running an RPG and I don't
<snip>
> welcome to throw out anything you want to.
Not huge, sadly - but we all have to start somewhere :) I'm lucky i have
an inexperienced posse, as this means that i at least know more than them
about the system...
> First, I would sit down with the individual in question, outside of game
> time, and ask questions. "Are you happy with this situation? Do you want
> to continue playing this character? What is it that you are most pleased
> with and what are you least pleased with? What can I do to help?"
That seems like a good way foward - it's certainally worth a try..
>
<snip more good advice>
>
> Second, you will have to institute these changes without upsetting your
> apple cart. This should involve roleplaying rather than blazing guns (well
> rather than solely blazing guns). Whatever abilities, relic, etc that you
> arrange for her to receive should come about in the course of play. The
> others shouldn't know (and I believe you mentioned that they know nothing
> of this at the moment).
This is true - they know that something is up, but they seem to think it's
going to be a re-rolling of the character from scratch.
> Ways you can pump up her effectiveness are as follows:
>
> 1) Harrow her. Make absolutely certain she is okay with playing a Harrowed
<Snip>
> really entails...well that would be just evil.
Yes - i'm going off the harrowed idea more and more - it would be a nightmare
with a preist in the posse to have someone wandering about undead.
> 2) Relic as has been discussed. I like the idea of a whip of some sort
<snip>
> wild ability based on that.
Special whip sounds good - i'll try to come up with a decent backstory for it
and a set of abilities. I wonder who a previous owner could be.. Is it worth
allowing chips to be spent to give specific effects on a relic - and is it a
better plan to allow the character to find out the effects of the relic by
experience or to tell them right off the bat what they can do?
> Other possibilities exist as well. Special
> six-shooters have been done to death but they are quick and easy. A gold
> pocketwatch that adds 2 dice to her quickdraw rolls only on the first roll
> of a battle would be another possibility, you'll have to determine what
> works for her here.
She's only got skill in rifle, right now - and her rifle is fine - her whip,
however, is knackerd, having been broken in the last scuffle.. she'd totally
want another one..
> Ideally a relic should complement and reinforce
> whatever she is already very good at or cover a deficiency that has cropped
> up far too many times. It sounds like everyone else acts well before she
> does. Perhaps something that helps with that so she can at least do
> something before the rest have all killed off the nasty? What about a
> six-gun that raises her top action card by two steps? That means she can
> never go slower than 4 for her first action and if she drew an ace or king
> she could go faster than anything except a red joker. This only applies to
> the first action of each quickness roll and shouldn't be too overpowering.
The action thing would be a good thing to have. A single extra dice on the
first quickness roll of an encounter seems like a fair manouver..
> 3) Special abilities have been discussed. You have to be careful here that
> you aren't setting a precedent for later on that steps on the toes of some
> other type of character. If the ability is truly unique I think she'd be a
> lot happier with it, especially if it is within her concept.
I'll discuss this with her, but i still prefer the idea of a relic.
> I suppose the main thing I am suggesting here is to work with her. You
> don't need to give her everything about what is going on but you need to
> find something she'll be happy with.
Agreed - by far the most important thing.
cheers for all your help..
John