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Re: [DL] Chemical Weapons
Everybody knows that radomly mixing chemicals will produce one of two
effects. 1.) it will produce an acid or something that can be used as a
weapon or 2) It will transform the recipient into a being with super or
powerful evil powers.
The way I would work it is the first time he throws a bag of chemicals at
someone they horribly melt, then the next time he tries it have the
recipiant turn into some horrible powerful super villian
>From: Zach Welhouse <bumbershoot42@yahoo.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] Chemical Weapons
>Date: Tue, 4 Mar 2003 17:40:45 -0800 (PST)
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>
>Roll 1d100, consult your local periodic table of the
>elements.
>
>
> > > As a player, my question is how did he purchase /
> > > acquire said "bag of as yet undefined chemicals"?
> > I
> > > would at least require him to define them,
> > otherwise I
> > > suspect it might become a bag of many tricks, with
> > > arsenic today, hydrochloric acid the next, and
> > healing
> > > alchemical compounds soon to follow.
>
>
>
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