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Re: [DL] Handling Combat with Undead (POSSIBLE SPOILERS)
remember the 2 movies with brendan fraser, the mummy and the mummy returns?
i ran the game like the 'zombies' in there. the can keep moving and fightin'
and attacking till the brainpan [focus] is destroyed.
the posse was in the train car, and the zombies came from both ends. the
characters were split up as they backed into their seats. some of the
zombies made it down the aisle. when they were shot up bad enough that the
guts were destroyed, i had them lay there and try to grab with their hands
or bite with their mouth if anyone was foolish enough to get in range.
sort of like when the zombies in the mummy returns that attack the bus. you
blow they bodies apart. and they keep swinging and biting at you. now if
you're 10' away, they can't touch you. but if you are in hand-to-hand combat
with another zombie, and don't pay attention to the 1 on the ground next to
you... you might get grabbed on the leg or worse. the zom's in last stop all
had claws.. so the did i think str+d6, just like a knife. claws can still
cause nasty legs and lower guts wounds..and u don't want a gizzards to the
lower abdomen..
marshall kt
----- Original Message -----
From: Ben Rasmussen
To: deadlands@gamerz.net
Sent: Sunday, August 18, 2002 1:30 PM
Subject: Re: [DL] Handling Combat with Undead (POSSIBLE SPOILERS)
Change between 1st and 2nd ed. First has the short description that mention
they 'take damage just like a harrowed'. I think this is there to cover the
fact they don't take wind but do suffer it if it's from magi and to cover
the fact that they would ignore 2 levels of wound penalites.
2nd ed cleans this up a bit more and goes on to explain that you have to
maim the noggin'. Other maiming wounds can blow limbs off or the varmit
apart, but other wise the parts keep going.
As for the fellers who maim them in the guts and let the Injun do his
work... At -3 most walkin' dead become pretty ineffective. Just knock 'em
down and go for the easy scalpin' later. Me, I perfer to blow off their
arms, preferably their shootin' arm. An armless zombie just isn't that
threatening.
And for the record, they don't normally regenerate. I don't normally heal at
all infact, being nothing more then animated corpses. But I could be wrong
on that last part.
--
Ben Rasmussen
"Going to war over religion is like arguing over who has the better
imaginary friend." Richard Jeni
----- Original Message -----
From: "Patrick Jungbluth" <pjungbluth@arcor.de>
> Undead can be put down with wounds to the guts??? reading that confused me
> quite a bit since i had in mind the only thing that can stop a undead are
> headwounds. so i picked up my books and startet fliping trou the pages.
then
> i found some things that confused me even more: HOE (i use it since i have
> DL 1st and the rules of HOE are allmost the same as DL 2end afaik) says
that
> undead take damage just like harrowed but then it says that the only thing
> that can stop one is a maiming wound in the focus and that they even fight
> on whit a maiming guts wound.
>
> DL on the other hand just says that undead take damage just like harrowed
> what would mean they would go down with a maiming guts wound and since
they
> dont regenerate they are "dead" just as much as they would be with a
maimed
> focus
>
> so does HOE handles undead slightly different from DL or am i just getting
> something wrong?
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