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Re: [DL] Handling Combat with Undead
Here's how I handle it. I use the 2nd ed. "mook" rules. Npc's take 5 wounds to put down. You still roll location, but it only really matters for extra damage dice/cover or armor. For undead I take the damage you do and 1/2 it unless you hit the bugger in the head (or whatever it's focus is). The second part is a suggestion made in the Book O' the Dead.
In a message dated 8/17/02 8:35:51 AM US Mountain Standard Time, pjungbluth@arcor.de writes:
Yesterday i finally had my first round of DL after having the books standing in my bookshelf for a couple of years.
In general everyting was ok until combat startet.
I was running my PCs trou "The Last Stop" a Demo adventure that is supposed to take 3 or 4 hours.
After maybe 1 hour of getting known to each other and snooping around the szene 9 Undead came blazing into the train waggon and a figth startet.
That was where the problems began. Since there where 9 Undead i decided using the simplified damage system from HOE for them( all wounds are considert to the guts, but since they are undead and are only killed trou head hits and Damage is halved) But combat was just taking way to long. after 4 hours of rolling dice finally the last undead was down, but also the interrest of the group in the adventure was compleatly gone. But i still had that feeling that the fight would last much longer since besides 2 light wounds to the head all other hits where in arms guts and legs. so if i understand the rules correctly if i would have used the detailed system they would still be up and running with allmost no penaltys.
I thougt about using the original DL system for damage to extras ( instead of wounds each extra can stand size times 5 damage) but again undead dont take wind and only go down on head hits so that system would also not work correctly ( masses of undead attack and they go down after pumping a lot of lead into them, but when only 1 or 2 attack (and i use the detailed damage for them) they only go down after head hits??)
so anyone found a way to handle groups of undead whitout slowing down combat to a painfull crawl?