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RE: [DL] Wolverine (not OT)
I can't take credit for it though. Long, long ago someone posted the
idea for the Hex Men (including a proto-syker Huxter, a one-eyed
hexslinger, a frozen to death harrowed, and several others) to this
list. I still have the post somewhere...
--- Mark Chiddicks <Mark.Chiddicks@descisys.com> wrote:
> Brilliant Idea! hahahahaha
>
> -----Original Message-----
> From: Bryce Perry [mailto:sandchigger@yahoo.com]
> Sent: Thursday, 1 August 2002 10:06 a.m.
> To: deadlands@gamerz.net
> Subject: RE: [DL] Wolverine (not OT)
>
>
> What about the Hex Men?!
>
> --- Mark Chiddicks <Mark.Chiddicks@descisys.com> wrote:
> > You are opening a whole can o' worms here - the Weird West
> Superhero
> > campaign - can it be far away?
> >
> > - Superdude
> > - The Thang
> > - Captain Confederate (like Captain America, but in the Klan)
> > - Varmintman
> >
> > etc :)
> >
> >
> >
> > On the whole cross-genre topic, I am seriously considering an
> > appearance by Yosemite Sam in my game.
> >
> >
> > -----Original Message-----
> > From: Patrick Downs [mailto:knick_nevin@yahoo.com]
> > Sent: Thursday, 1 August 2002 9:13 a.m.
> > To: deadlands@gamerz.net
> > Subject: [DL] Wolverine (not OT)
> >
> >
> > Speaking of superheroes, but not DC ones... I wrote up
> > Wolverine as a character for Deadlands once. I pulled
> > cards, and got a good draw, but during character
> > creation, in order to make him accurate, I went about
> > 20 points over. I made him for the game I play in, but
> > my marshal doesn't allow starting characters to be
> > Harrowed. Anyway, here he is:
> >
> > LOGAN
> > Cognition 4d12; Scrutinize 3, Search 1, Trackin 3
> > Knowledge 2d6; Language: English 2 - French 2
> > Mien 3d10; Leadership 2, Overawe 4
> > Smarts 2d10; Ridicule 3, Streetwise 3
> > Spirit 2d6; Guts 5
> > Deftness 3d8; Sleight o Hand 1
> > Nimbleness 2d8; Climbin 3, Dodge 3, Fightin: Brawlin
> > 4, Fightin: Claws 4, Fightin: Martial Arts: Monkey 4,
> > Sneak 4
> > Quickness 4d10; Quick Draw: Claws 2
> > Strength 4d8
> > Vigor 3d12
> >
> > Pace 8
> > Wind 18
> > Size 6
> >
> > Edges: Belongins - Ghost Steel Skeleton/Claws 5,
> > Harrowed 0, Martial Arts Training 3, Renown "Wolverine
> > o' the West" 2
> > Hindrances: Heroic -3, Mean as a Rattler -2,
> > Vengeful -3
> >
> > Martial Arts Maneuvers: Flying Kick, Get Up, Head
> > Butt, Lock, Throwin People
> >
> > Harrowed Powers: Cat Eyes 3, Dog Ears 3, Stitchin 4,
> > Unholy Reflexes 3
> >
> > Ghost Steel Skeleton:
> > Any maiming wound does not sever the limb, but it must
> > still heal as if it had been severed with the
> > appropriate penalties. Maiming head wound does not
> > cause death unless the damage is explosive. Skeleton
> > actually acts as Armor 5 metal if exposed. Claws must
> > be extracted/retracted with 1 action. Claws cause
> > STR+2d8 damage and provide +3 defensive bonus. Martial
> > Arts manuevers cannot be performed while claws are
> > extracted.
> >
> > Lifting his background from the X-Men comics, Logan
> > was a radical experiment funded by Hellstromme by a
> > group of Canadian researchers. Logan didn't survive
> > the process of fusing ghost stell with his skeleton,
> > and so his body was put inot a morgue facility where a
> > few days later it disappeared. Since his appearance
> > has been reported in the Western Territories,
> > Hellstromme has taken an interest in finding Logan...
> >
> >
> > =====
> > "No matter what you say,
> > somebody somewhere will take it the wrong way."
> > - Dave Barry
> >
> > "A nod's as good as a wink to a blind bat."
> > - Eric Idle
> >
> > __________________________________________________
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> >
> >
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> > as the BODY of the message. The SUBJECT is ignored.
> >
> >
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> >
>
>
> =====
> Be Seeing You,
> Bryce
>
> __________________________________________________
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>
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> as the BODY of the message. The SUBJECT is ignored.
>
>
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> unsubscribe deadlands@gamerz.net
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