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RE: [DL] Grit & shooting
Yup - you're right.
I think a Guts check is merited when inexperienced gunfighters get in a shootin' match, and maybe in all cases, with TN bonuses for raises (-1 per raise), penalties for failure (+2) and a total inability to function for a Bust (must attempt to flee the battle).
Training can override fear, so maybe a Guts check + your Shootin'Aptitude vs a TN based on how much lead is in the air. (5 = mano a mano, 7 = Gunfight at the OK Corral, 9 = Gettysburg)
-----Original Message-----
From: Sean Michael Whipkey [mailto:highway@cstone.net]
Sent: Wed 7/31/2002 12:14 AM
To: deadlands@gamerz.net
Cc:
Subject: Re: [DL] Grit & shooting
Nick Zachariasen wrote:
>
> > On second thoughts, 9-Grit is too tough. Maybe 7-Grit is better.
>
> Then you'd get Grit 5 and end up with a TN of 2. If you did this, 9-Grit
> would be much better.That way a grizzled veteran would have a 1-point TN
> edge over standard rules, but it wouldn't be anything unbalancing. Of
> course, you'd also have the problem of characters with NO Grit frequently
> not hitting anything.
I still wonder if it should be based off of grit or guts. Since, IIRC,
the only way to get grit is to fight off supernatural creatures, that
means anyone who has fought a bunch of abominations would have an
advantage over the cold blooded killer who has only gunned down a dozen
marshalls in the middle of the street - while, personally, I think they
should be even.
SeanMike
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