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RE: [DL] Grit & shooting



I'd like to be able to model the advantage of coolness under fire - something to do with Guts & Grit and a higher base TN when you are getting shot at. Maybe a simple Guts check with a penalty to your TN if you fail it.
 
Guts check for coolness under fire:
 
TN 5 -  1 opponent
TN 7 -  Outnumbered
TN 9  - Bedlam
 
Each raise gives -1 to your TN, failure gives -2, Bust & you panic.

	-----Original Message----- 
	From: Mark Chiddicks on behalf of Mark Chiddicks 
	Sent: Tue 7/30/2002 3:11 PM 
	To: deadlands@gamerz.net 
	Cc: 
	Subject: RE: [DL] Grit & shooting
	
	
	Yeah - maybe that should only apply to insane firefights with the air full of lead, 7 with -1 per 2 Grit, perhaps. 

		-----Original Message----- 
		From: Nick Zachariasen [mailto:zacharin@pluto.dsu.edu] 
		Sent: Tue 7/30/2002 2:56 PM 
		To: deadlands@gamerz.net 
		Cc: 
		Subject: Re: [DL] Grit & shooting
		
		

		> On second thoughts, 9-Grit is too tough. Maybe 7-Grit is better.
		
		Then you'd get Grit 5 and end up with a TN of 2. If you did this, 9-Grit
		would be much better.That way a grizzled veteran would have a 1-point TN
		edge over standard rules, but it wouldn't be anything unbalancing. Of
		course, you'd also have the problem of characters with NO Grit frequently
		not hitting anything.
		
		Nick Zachariasen
		Editor Emeritus
		Trojan Times
		
		
		
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