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RE: [DL] Size counts (the rules work fine)



Um. . . there really isn't anything to say to this.    I must thank you 
sir, for proving my point -  including ignorance of the game mechanics - 
with far more eloquence than I could have.

But, for the record, lest I get booted from the list continuing to indulge 
my hobby of baiting the deserving, your future postings get killfilled.




At 07:29 AM 7/28/2002 +0000, you wrote:
 >questions i do have. simpler your statements should you have made.  math of
 >high level on mind of mine way heavy. much of trig have i used not in
 >reality.  problem with system i do have.  work it does, but better should it
 >be. but simply take +2 to guts penalty will i.  time of combat round must
 >now i address.  time of combat round how much take you.  30 seconds 6 rounds
 >is.  real time 10 to 15 min one combat round turn.  6 rounds does this make
 >60 to 90 min. diffrent than phoenix command this is how. big deal is 30 min.
 >advanced math you did do. free time have you too much of.  to work you must
 >get.  returned discourtsey back is given.
 >
 >
 >>From: Allan Seyberth <darious@darious.com>
 >>Reply-To: deadlands@gamerz.net
 >>To: deadlands@gamerz.net
 >>Subject: RE: [DL] Size counts (the rules work fine)
 >>Date: Sat, 27 Jul 2002 19:50:43 -0600
 >>
 >>At 04:29 PM 7/27/2002 +0000, you wrote:
 >> >i disagree with this rule and here is why.  people who are trained to use
 >> >guns are trained to fire at the center mass.  so if anyone with a shootin
 >> >trait of 4 or above knows this and simply fires at the guts, why would
 >>they
 >> >be shooting at an arm that isnt there.
 >>
 >>You've never fired a weapon have you?
 >>
 >>I'm assuming such because I have.  And I can tell you that, even under
 >>ideal conditions, there are variations in where the bullet lands.  I am a
 >>reasonable marksman with rifle and handgun and at my best under ideal
 >>conditions I can usually put three rounds from an M-16 into an area the
 >>size of a quarter at a range of 30 yards.
 >>
 >>But that is under ideal conditions.  Prone position, fully braced, using a
 >>relatively precision weapon, shooting at a stationary target, having the
 >>luxury of time, AND not under a load of adrenaline.
 >>
 >>Let's try a basic jr. high  trigonometry math problem.  I'm assuming from
 >>your grammer and punctuation skills that you haven't had much more then
 >>that, so I'll go slow.
 >>Draw a  line 20 meters long.  One end of the line is you, and the other end
 >>of the line is dead center on your target.
 >>Assume that you are in a good standing firing stance so the tip of your
 >>weapon is 30 centimeters from your body and say that from that perfect line
 >>your weapon wavers by a minute amount - 3 millimeters.  (Nice round numbers
 >>to work with - it makes the task of explaining the concept simpler.)
 >>
 >>So.  At 300 millimeters you have a variation of 3 millimeters.  Extended to
 >>20,000 millimeters (20 meters) that gives you a shift of 200 millimeters.
 >>(You can also confirm this by taking the arctan of 3/300 - 0.5729 degrees
 >>and then taking tan 0.5729 * the leg adjacent - 20,000.  But I said I'd
 >>keep it simple for you.)
 >>
 >>200 millimeters is 20 centimeters.  A shift of 20 centimeters on me would
 >>move it from the center of my sternum to . . . the inside of either of my
 >>arms.  (or to my neck or center of my stomach, or my shoulder, etc.)  And
 >>that is with a full on stance.  It would be a clean miss if I were in 3/4
 >>profile.
 >>
 >>That's with a 3mm variation.  The next time you are feeling knowledgable
 >>about firearms, take a toy gun and hold it in a good stance, focusing on
 >>where the tip of the weapon is (use a point of reference like a spot on the
 >>wall behind it.).  See how much it wavers.
 >>
 >>Now.  The next time you are in a full on adrenaline rush - like a very near
 >>miss on an automobile accident.  Take a moment to see just how much your
 >>hand is shaking from the adrenaline.
 >>
 >>Now imagine that you are in a combat situation, you are moving, the target
 >>is moving, your adrenaline is rolling and you are in a hurry to drop the
 >>guy in front of you.
 >>
 >>
 >>What is all of this about?  Two things.
 >>
 >>1) The rules for firing center of mass and the rules for shifting locations
 >>due to raises are realistic enough.  There is an immense amount of
 >>variables in any combat situation, variables that an experienced marksman
 >>can overcome.
 >>
 >>2) If you want exacting detail in combat then I recommend that you go to
 >>ebay and pick up a copy of Phoenix Command.  That way every combat is
 >>incredibly realistic and 30 seconds of fighting takes two hours to play
 >>out.  With everyone who gets shot pretty much being dead or crippled for
 >>months (if not life).
 >>
 >>Discourtesy given is discourtesy returned.  And the shift key is the one
 >>that allows you to start each sentence properly - with a capital letter.
 >>
 >>
 >>
 >>
 >>
 >>
 >>-------------------
 >>Allan Seyberth
 >>darious@darious.com
 >>
 >>A good Man is seldom uneasy, an ill one never easie.
 >>                 -Poor Richard's Almanac 1734
 >>
 >>
 >>To unsubscribe, send a message to esquire@gamerz.net with
 >>      unsubscribe deadlands@gamerz.net
 >>as the BODY of the message.  The SUBJECT is ignored.
 >
 >
 >
 >
 >AND IF YOU DON'T LIKE IT I GOT ONE WORD FOR YA,
 >
 >                              SOCKO!!!!!!!
 >      FROM YOUR PAL JAMES WALLACE
 >
 >
 >_________________________________________________________________
 >Send and receive Hotmail on your mobile device: http://mobile.msn.com
 >
 >
 >To unsubscribe, send a message to esquire@gamerz.net with
 >       unsubscribe deadlands@gamerz.net
 >as the BODY of the message.  The SUBJECT is ignored.
 >
 >

-------------------
Allan Seyberth
darious@darious.com

"Sometimes when reading Goethe I have the paralyzing suspicion that he is 
trying to be funny."
                 - Guy Davenport