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RE: [DL] Size counts (the rules work fine)
Um. . . there really isn't anything to say to this. I must thank you
sir, for proving my point - including ignorance of the game mechanics -
with far more eloquence than I could have.
But, for the record, lest I get booted from the list continuing to indulge
my hobby of baiting the deserving, your future postings get killfilled.
At 07:29 AM 7/28/2002 +0000, you wrote:
>questions i do have. simpler your statements should you have made. math of
>high level on mind of mine way heavy. much of trig have i used not in
>reality. problem with system i do have. work it does, but better should it
>be. but simply take +2 to guts penalty will i. time of combat round must
>now i address. time of combat round how much take you. 30 seconds 6 rounds
>is. real time 10 to 15 min one combat round turn. 6 rounds does this make
>60 to 90 min. diffrent than phoenix command this is how. big deal is 30 min.
>advanced math you did do. free time have you too much of. to work you must
>get. returned discourtsey back is given.
>
>
>>From: Allan Seyberth <darious@darious.com>
>>Reply-To: deadlands@gamerz.net
>>To: deadlands@gamerz.net
>>Subject: RE: [DL] Size counts (the rules work fine)
>>Date: Sat, 27 Jul 2002 19:50:43 -0600
>>
>>At 04:29 PM 7/27/2002 +0000, you wrote:
>> >i disagree with this rule and here is why. people who are trained to use
>> >guns are trained to fire at the center mass. so if anyone with a shootin
>> >trait of 4 or above knows this and simply fires at the guts, why would
>>they
>> >be shooting at an arm that isnt there.
>>
>>You've never fired a weapon have you?
>>
>>I'm assuming such because I have. And I can tell you that, even under
>>ideal conditions, there are variations in where the bullet lands. I am a
>>reasonable marksman with rifle and handgun and at my best under ideal
>>conditions I can usually put three rounds from an M-16 into an area the
>>size of a quarter at a range of 30 yards.
>>
>>But that is under ideal conditions. Prone position, fully braced, using a
>>relatively precision weapon, shooting at a stationary target, having the
>>luxury of time, AND not under a load of adrenaline.
>>
>>Let's try a basic jr. high trigonometry math problem. I'm assuming from
>>your grammer and punctuation skills that you haven't had much more then
>>that, so I'll go slow.
>>Draw a line 20 meters long. One end of the line is you, and the other end
>>of the line is dead center on your target.
>>Assume that you are in a good standing firing stance so the tip of your
>>weapon is 30 centimeters from your body and say that from that perfect line
>>your weapon wavers by a minute amount - 3 millimeters. (Nice round numbers
>>to work with - it makes the task of explaining the concept simpler.)
>>
>>So. At 300 millimeters you have a variation of 3 millimeters. Extended to
>>20,000 millimeters (20 meters) that gives you a shift of 200 millimeters.
>>(You can also confirm this by taking the arctan of 3/300 - 0.5729 degrees
>>and then taking tan 0.5729 * the leg adjacent - 20,000. But I said I'd
>>keep it simple for you.)
>>
>>200 millimeters is 20 centimeters. A shift of 20 centimeters on me would
>>move it from the center of my sternum to . . . the inside of either of my
>>arms. (or to my neck or center of my stomach, or my shoulder, etc.) And
>>that is with a full on stance. It would be a clean miss if I were in 3/4
>>profile.
>>
>>That's with a 3mm variation. The next time you are feeling knowledgable
>>about firearms, take a toy gun and hold it in a good stance, focusing on
>>where the tip of the weapon is (use a point of reference like a spot on the
>>wall behind it.). See how much it wavers.
>>
>>Now. The next time you are in a full on adrenaline rush - like a very near
>>miss on an automobile accident. Take a moment to see just how much your
>>hand is shaking from the adrenaline.
>>
>>Now imagine that you are in a combat situation, you are moving, the target
>>is moving, your adrenaline is rolling and you are in a hurry to drop the
>>guy in front of you.
>>
>>
>>What is all of this about? Two things.
>>
>>1) The rules for firing center of mass and the rules for shifting locations
>>due to raises are realistic enough. There is an immense amount of
>>variables in any combat situation, variables that an experienced marksman
>>can overcome.
>>
>>2) If you want exacting detail in combat then I recommend that you go to
>>ebay and pick up a copy of Phoenix Command. That way every combat is
>>incredibly realistic and 30 seconds of fighting takes two hours to play
>>out. With everyone who gets shot pretty much being dead or crippled for
>>months (if not life).
>>
>>Discourtesy given is discourtesy returned. And the shift key is the one
>>that allows you to start each sentence properly - with a capital letter.
>>
>>
>>
>>
>>
>>
>>-------------------
>>Allan Seyberth
>>darious@darious.com
>>
>>A good Man is seldom uneasy, an ill one never easie.
>> -Poor Richard's Almanac 1734
>>
>>
>>To unsubscribe, send a message to esquire@gamerz.net with
>> unsubscribe deadlands@gamerz.net
>>as the BODY of the message. The SUBJECT is ignored.
>
>
>
>
>AND IF YOU DON'T LIKE IT I GOT ONE WORD FOR YA,
>
> SOCKO!!!!!!!
> FROM YOUR PAL JAMES WALLACE
>
>
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>To unsubscribe, send a message to esquire@gamerz.net with
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>as the BODY of the message. The SUBJECT is ignored.
>
>
-------------------
Allan Seyberth
darious@darious.com
"Sometimes when reading Goethe I have the paralyzing suspicion that he is
trying to be funny."
- Guy Davenport