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Re: [DL] Adventure/Story design question
Then you must be doing something wrong or your players
are next to gods in gamming (or have loaded dice). I
have never seen a group with many chips as they are
used as they go thru the adventure. Towards the end
they only usually have about 3 or 4 points worth and a
great story about how they almost did not make it.
Carl
--- Alex and Heidi Johnson <heidij31@chartermi.net>
wrote:
>
> > This made me wonder: Do people follow the
> "outline" that published DL
> > adventures use in their own games? (Chapter
> oriented with specific awards
> > at the end of each.) If not what format do you
> use?
> >
>
> I tend to give out chips at the end of the entire
> adventure, rather than
> between chapters. My game is much more free flowing
> and I found it too hard
> to divide the game into chapters. My posse always
> has too many chips
> anyway, so I haven't found it to be a problem.
>
> Alex
>
>
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