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RE: [DL] Adventure/Story design question
This made me wonder: Do people follow the "outline" that published DL
adventures use in their own games? (Chapter oriented with specific awards
at the end of each.) If not what format do you use?
I think my group follows it to a certain degree. I alternate as Marshal with one of the other players, I run Deadlands for 6-8 sessions, then he runs HoE for about the same period of time, and so on. Occasionally we mix it up with a different game for a little while, like Star Wars or All Flesh Must Be Eaten.
When it's my turn, I try to be somewhat episodic, but I run it like a TV show. Sometimes my story arc ends with the conclusion of the current storyline, other times I like to make it a cliffhanger (which always illicits groans of dismay from my players). My current storyline started with the posse in New Orleans and they're hired to guard a steamboat taking a shipment of ghost rock ore up to Memphis. I had a couple sessions in New Orleans, a couple just outside, and the posse got as far as Natchez before it was time for the other Marshal to take over. It wasn't as much a part of the story as it was just the other Marshal being ready to take over, me being ready for a break and there being a convenient stopping point.
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