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RE: [DL] Healing magic



> -----Original Message-----
> From: owner-deadlands@gamerz.net 
> [mailto:owner-deadlands@gamerz.net] On Behalf Of Wangenstein 
> Sent: Wednesday, May 29, 2002 3:12 PM
> To: deadlands@gamerz.net
> Subject: RE: [DL] Healing magic
> 
> 
> > Ya know tho, for my games I think I'd still have the magic 
> remove the 
> > bullet/arrow/knife.  It's just simpler/quicker that way, and we can 
> > move on to the other meaty bits of gaming.
> > 
> > Jeff Y.
> 
> That is an excellent question, and a good point about it 
> being simpler/quicker for the magic to just take care of it. 
> However, it could be an interesting idea for a later 
> adventure. Maybe something where the character can sense when 
> the person who shot him is in the vicinity (the bullet 
> 'aches'), or knows when the "bullet with his name on it" is near...
> 
> Derek D. Bass

Sounds like a good idea for a PC-created relic, with a mean Manitou
twist.  The chunk of lead that almost did a character in, removed and
discarded, becomes a "marked bullet."  It's got a hankerin' for that
PC's blood now, and will cause an extra die of damage should it ever hit
that character again.  The original wound the bullet caused aches and
throbs painfully whenever the "marked bullet" is within 100yds of the
PC.  To have gotten a "taste" for the PC, the bullet must have caused 4
wounds to the head or guts of the PC, and done it all by itself (not by
causing the 4th wound, but by causing all four).  And the PC must have
some Reknown and some Grit, or they just aren't gonna be 'powerful'
enough to create a relic like this.  The trick is that someone that
really wants the PC dead must know enough to recover the bullet, and
reshape it and use it to reload a round of ammo.

I suppose a kind Marshal could let PC's try to gather bullets removed
from enemies that they didn't quite kill as well. ;-)

Still a vague idea, but I'm sure the truly EVIL marshals on the list can
buff up this idea...

Jeff Y.