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Re: [DL] DL20, Mad Scientists, and Concoct Potion





On Sat, 25 May 2002 nomad@hotpop.com wrote:


Some potential spoilers ahead... Mostly for new players, though.

> YOu dont mean that its the same as Brew Potion that allows one to capture
> spells in an elixar?  But then again, considering that Mad Scientists cant
> cast spells, I guess its not that powerfull of dropping it from a 3rd level
> spellcaster feat to a first level spellcaster feat. ;)

For background, I'm not familiar with the D20 version of Deadlands... The
following is mostly from DL Classic knowledge and playing in multiple D20
games (all D&D based).

> Expecialy in a low magic setting.  then again would it be devine or archane
> magic?

An important thing to remember is the source of a Mads power. The source
will let a lot of things in... If it thinks it'll be interesting.

> I was thinking of doing something like treating it like a create gizmo, but at
> a skill check of 15+ 2*spell level to be replicated.  If failed by 10 or more,
> then the test subject must make a fort save of 20 + 2*spell level or die.
> Heaven forbid the Mad Scientist tried the concoction on himself instead of a
> rodant...  Skill check to used would depend on affect to be replicated, ie, a
> Fireball (Improved Alchemist's Fire) would be different from a Cure Moderate
> Wounds (Morphiene).

In DL Classic elixers are a variant of normal gizmos, so this makes sense.
I can't remember off the top of my head how things work, though. THe main
thing, IIRC, is that they have reliability numbers just like gizmos that
are relatively high but must be used every time... It's important to
remember that Mad Scientist is an Arcane Background and their inspired
stuff generally works.... for a while...

> But these were just my guesses, and I didnt want to go that way if something
> was writen in stone somewhere.

Not a bad guess... Possible covered in Way of the New Science, but I
don't have that...