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Re: [DL] Maze Dragons are pansies
In a message dated 5/21/02 9:16:39 PM US Mountain Standard Time, johntfs1@yahoo.com writes:
You might consider a Size rule regarding damage/Wind. Specifically, if the damage taken by a being is less than or equal to Half of it's Size, the creature takes no Wind. So, you have a 20 Size creature, the group has to do at least 11 points of damage to it before they can even roll that 1d6 Wind.
I remember I ran a game once with a Mohave Rattler that was winded... I think the group managed to do 1 or 2 wounds to it, and lots of wind. They just kept shooting it with those little pistols, and one guy was hacking away with a sword. I had to spend a ton of chips to keep the thing up. After that session I decided that anything that big that gets winded shouldn't pass out. It just decides that this meal isn't worth that much trouble and runs away.