Duncan Squair <dunk1076@yahoo.com> wrote:
>>Ok I don't really think so, but I obviously need help running them. Let me explain the situation briefly. I am running my first campaign, having a group of people who have never played DL before I decided to kill them all in the first session, actually I decided to have everyone have a horrible nightmare in which they all died :) My idea was that I would then have an excuse to give them all of thier chips back, and in the process teach combat by the expedient method of doing ) Thus the Maze Dragon, but now comes my problem, my party killed him without losing a member. Feeling pouty I decided it was a nightmare and stopped counting wounds, wrecked the boat and ate them all. Now aside from the pride I feel in having my group of neophytes whack a dragon, I am also worried about my ability to run critters. So can anyone help me out with some tips on eeking the most mayhem out of monsters. Or did I just overestimate the power o! f a maze dragon. I feel kinda like I tried to knock down a house with a nuke, and I couldn't do it.......grrrrrr.<<
You might consider a Size rule regarding damage/Wind. Specifically, if the damage taken by a being is less than or equal to Half of it's Size, the creature takes no Wind. So, you have a 20 Size creature, the group has to do at least 11 points of damage to it before they can even roll that 1d6 Wind.
To turn is to admitt defeat.
Point your skis straight downhill and lean forward.
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