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Re: [DL] Game planning...




----- Original Message -----
From: "John M. Davis" <jmd111669@cox.net>

>Usually when I start a campain, I'll have an overall goal, main villian,
and
> some of the supporting NPC's in mind.  (My last campaing was take McGuffin
> from Point A to Point B, then the villian leaked to the rangers that is
was
> a stolen bible (it wasn't).)  Along the way, I'll usually let my players
> decide where they want to take it.  I have most of the modules, and almost
> all the mini-adventure from the web site, so I alway have back up plans if
> they don't do what I think they will.

If I had just one peice of advice to give to any other Marshal (or GM as
'dem Tin Horn's call 'em) it would be that last bit. Have a back up. Hell
have 3, be a good boy-scout and be prepaired for the unexpected.

If they don't bite at the first, toss out another.

It's either that, be very good at on the fly GMimg (which is a back up in
itself) or be adept at tricking your Players into doing what you want them
to.

I'm okay at the last tw


--
"Going to war over religion is like fighting over who has the better
imaginary friend."  - - Richard Jenio, so I keep a few aces up my sleeve. =)