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Re: [DL] Help with the Harrowed
Correction,
Yes, I am mistaken, the total Dominion points is equal to the Harrowed
Characters
Spirit Die Type.
That's what I get for trying to reply while at work.
Sorry for the inconvenience.
William Eric Watson
> Playing with an unknown Harrowed character for the first game can be
> a little daunting.
>
> First, you have to figure out HOW the character "died" and "came back".
> For example: The character was playing poker some time ago and was
> caught cheating. He remembers a fight/shoot out ensued. The only thing
> he remembers after that is laying face down in the desert, aching and
sore.
> He doesn't see any gun shot wounds on his body. He does, however, have
> some serious bruising around his neck and wrists(which never seems to
quite
> heal).
> (He was hung and the fall didn't break his neck, he strangled to death.)
>
> Second, HOW might the character find out they're Harrowed. Wounds that
> don't heal as normal are a give away. Perhaps they've picked up an
> Unnatural
> Appetite. Another sign might be occassional BlackOuts with evidence of
> criminal activity.
>
> Third, WHO's got Dominion. After determing the Manitou's Spirit
> the total Dominion points remains constant (Unless the character increases
> their
> Spirit). For a starting Marshall, I would suggest that the Character and
> Manitou
> start with Dominion points equal to their spirit. During a test of wills,
> the player
> or mantiou gains a point of dominion from the other.
> Example: A Character has a Spirit of 4d6 and by luck of the draw, the
> Manitou
> has a Spirit of 5d6(JH). Both the character and Manitou have 6 Dominion
> points.
> During a test of wills the character rolls 8 plus 6 dominion and the
Manitou
> rolls a
> 5 plus 6 dominion. The character now gains a dominion point over the
> Manitou
> and the character has 7 Dominion & the Manitou has 5.
>
> Fourth, WHEN the mantiou wants to play. After spending the appropriate
chip
> the Mantiou must make Spirit roll of 5 + the Dominion points of the
> character.
> Example: Using the previous example the Mantiou rolls 5d6 and must make
> a 12 to take control for a while.
>
> Hope this helps.
>
> William Eric Watson
>
>
>
> > OK, I've started running my first Deadlands campaign, and ended up with
> > something I wanted to avoid till later - a Harrowed in the posse. It
> turned
> > up as a players mysterious past. I know, I could have made up a
different
> > mysterious past, but what better way to torment the posse. Anyhow, does
> > anyone have some ways that the character could discover that he is
> harrowed
> > (as he's never even heard of them before)? Also, I'm still a bit hazy on
> > dominion. I know the character starts out with dominion points equal to
> his
> > spirit. Does he loose dominion points during the test of wills, or is it
a
> > number that always increases? Thanks for the help.
> >
> > Scott
> >
> >
> >
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> >
> >
>