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[DL] Problem players & cool monologue
>This is my rant and rave about the adventure so players get out!
[snip] players not working together.
Sounds to me you need to lead them the correct way by wacking them over the
head with a two by four. I think the general concencous(sp?) here is, "If
they die by stupidity, let 'em die..." That & if they're not being fairly
heroic, then I think one person's post about just stopping the game &
letting everyone have a time to calm down works too. Strangely, we haven't
had this problem in my gaming groups... Wonder why? You know, not to knock
anyone here, but I think it may be because the age average for us is around
30. We can't get together often (kids & family come first) so when we do,
we don't screw around too much-- figure out what we need to do, come up with
a plan, execute; be home by 9:00pm.
Cool Monologue...
>Mayor: "Oh God, they're going to kill us all!"
>Shepherd: "No they won't. You and your people will be
>safe."
>Mayor: "Are you insane? Why should we believe that?"
>Shepherd: "Because I say so." Walks outside.
Man, that was so cool! I hope Shepherd got some chips for that roleplaying!
Man, "Because I say so," fits one of our characters to a "T".
Jeff S