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Re: Re: [DL] Player's *not* using given knowledge...



i've had to marshall since ours left town, and the group i put together
never works together..richard, mister 'i piss on the maze spirits', came
back harrowed and tried to kill our characters..and he wasn't possessed!
luckily, though, our first doomsayer, draz, finally took him down.
----- Original Message -----
From: <bobfletch@erols.com>
To: <deadlands@gamerz.net>
Sent: Wednesday, May 01, 2002 4:39 PM
Subject: RE: Re: [DL] Player's *not* using given knowledge...


>
> You know, I *hate* that attitude!  If a player is going to willfully
> withhold information that the GM gives, why bother playing with a group?
> Find a GM to run a solo adventure for you!
>
> I don't know, I think it has its place.  I ran a campaign in HoE for a
while with a Templar and a Doomsayer, both of whom were getting instructions
from their respective leaders that were contrary to the 'group' goal.  I
never gave them any instructions that they had to keep the information
secret (though they knew there could be repercussions if they failed their
mission, and one of them did eventually go against orders), they decided to
keep their real goals secret.  They also kept information they'd learned
from their leaders secret from the group, lest it incriminate them.
>
> Inter-posse squabbling is part of what has made our games really
interesting.  In real life, personalities conflict, why should the game be
any different?  I think it's important to note that it's never gotten
completely out of control, however.  The posse has always managed to come
together when the chips are down.
>
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