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[DL] Night Train



This is my rant and rave about the adventure so players get out!

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Since we've started playing I've let the players know about Night Train and 
how deadly it is. I let them encounter empty jerkwater towns like suggested. 
This got them interested. They get to town and follow the course laid out 
exactly. They did well defending the convict. Then set about the town to 
explore. Then they hear that distant whistle. They head out of town to look 
for it. The train arrives and they go to look at it. Then the critters jump 
out! It went well except I couldn't roll well enough to do much damage. The 
posse can't figure out how to stop them. Sure they put a few down by pure 
luck but didn't figure it out. Then critters head back to the train with 
their booty. So the mad scientist figures he'll throw dynamite into the mix 
to stop them. Doesn't care they have the town folks. Meanwhile a huckster 
boards the train by himself and attacks them. Even after he saw how hard it 
was to stop them. So I ask the two gun fighters what they are going to do.
"We can't stop them, so we're leaving." As they watch the rest of the posse 
jump the train they take off away from the train. I have them see the Doc 
board with a dozen critters chasing him. "Not much we can do for him." As 
they mount their horses. Well after the huckster dies quick the player gets 
mad and leaves. One player manages to unhook the freight car and jump off. 
Meanwhile the rest of the town folks come around and ask what can they do to 
help. Nothing replies the posse. They burn the freight car with a few folks 
still inside and a posse member then load up their horses and take off. 
Overall the posse was upset that they couldn't hurt the monsters and that is 
was a waste of their time to play. Teamwork went out the window. I know the 
game is to be enjoyable, but I didn't know they would act this way. The mad 
scientist realized what they were fighting, saw how to kill them, but didn't 
say anything! Once the adventure was done did he finally comment on what 
they should of done. My posse is pretty smart but totally fell apart on this 
one. The gunslingers were the worst and felt that since they couldn't be 
hurt by bullets it wasn't worth their time. Hopefully they get it together 
before the Devil's Tower trilogy. Any comments?

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