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Re: [DL] hate DeadLands d20 ... love HOL (getting OT)
At 02:43 PM 3/27/2002 -0600, you wrote:
>----- Original Message -----
>From: "Patrick Downs" <knick_nevin@yahoo.com>
>To: <deadlands@gamerz.net>
>Sent: Wednesday, March 27, 2002 1:50 PM
>Subject: Re: [DL] hate DeadLands d20 ... love HOL (getting OT)
>
>
>>
>> --- Lord Jobe <lordjobe@bigfoot.com> wrote:
>> > HoL was a joke, but at least it was a good joke.
>>
>> that doesn't mean you can't play it
>> after all, Paranoia was a joke, and it was also fun to
>> play
>> Toon was been a joke, but wore thin too quickly when
>> played
>> d20 SHOULD be a joke
>> -doc
>>
>> p.s.- a know someone who likened d20 to chemical
>> warfare for rpgs, like a virus it spread to almost
>> every independent company and just helped WOTC's sales
>> of PHBs and DMGs
>
>I must strongly disagree with you about the d20 System. If nothing else,
>WotC finally gave D&D the overhaul
>it desperately needed and in the process, we were given another game engine
>that can be adapted to whatever
>you want.
The problem is that while they overhauled the system, they had to stick
with too many unworkable concepts to maintain backward compatibility.
And name a game system that can't be adapted to a particular setting. The
Chaosium system has been around for years and has been used for all sorts
of settings.
Even Deadlands, a pretty setting specific set of rules, is soon going into
space.
The real question in adaptability is whether or not it's worthwhile to do
so in the first place.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
Despite the fact that meat is made from dead animals, it shouldn't smell
that way. Try this test for meat freshness: close your eyes and see if you
can tell the pork chops from a gym locker.
-P.J. O'Rourke