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RE: [DL] Fantasy D20
--- William Ogden <w_ogden@hotmail.com> wrote:
>
> >--- Seanchai <Seanchai@compuserve.com> wrote:
> > > >>Nope. Vitality Points are what you describe.<<
> > >
> > > Nope. From the first edition of the AD&D PHB,
> page
> > > 34: "These hit points
> > > represent how much damage (actual or potential)
> the
> > > character can withstand
> > > before being killed. A certain amount of these
> hit
> > > points represent the
> > > actual physical punishment which can be
> sustained.
> > > The remainder, a
> > > significant portion of hit points at higher
> levels,
> > > stands for skill, luck,
> > > and/or magical factors...Thus, the majority of
> hit
> > > points are symbolic of
> > > combat skill, luck (bestowed by supernatural
> > > powers), and magical forces."
> > >
> >
> >And yet CLW heals the same ammount whether the
> target
> >is 1st level (possibly healing him fully) or 10th
> >(barely repairing a scratch)
> >
> unless the cleric is the same level, a first level
> CLW does 2-9, a 5th level
> caster casting CLW cures 6-13.
>
True, but for a specific caster of a specific level he
can either Fully heal someone, or Barely heal someone
with the same spell, dependant on the target's level.
If hit points were what they claim to be, then CLW
should cure a set percentage of the target's health,
instead of a set ammount.
-MW
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