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RE: [DL] Fantasy D20



-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of William Ogden
Sent: Thursday, March 28, 2002 4:21 PM
To: deadlands@gamerz.net
Subject: RE: [DL] Fantasy D20



>--- Seanchai <Seanchai@compuserve.com> wrote:
> > >>Nope. Vitality Points are what you describe.<<
> >
> > Nope. From the first edition of the AD&D PHB, page
> > 34: "These hit points
> > represent how much damage (actual or potential) the
> > character can withstand
> > before being killed. A certain amount of these hit
> > points represent the
> > actual physical punishment which can be sustained.
> > The remainder, a
> > significant portion of hit points at higher levels,
> > stands for skill, luck,
> > and/or magical factors...Thus, the majority of hit
> > points are symbolic of
> > combat skill, luck (bestowed by supernatural
> > powers), and magical forces."
> >
>
>And yet CLW heals the same ammount whether the target
>is 1st level (possibly healing him fully) or 10th
>(barely repairing a scratch)
>
unless the cleric is the same level, a first level CLW does 2-9, a 5th level
caster casting CLW cures 6-13.

<<Snip>>

Let's not forget at 5th level the cleric/blessed in question can dispense at
least one 3rd level cure serious wounds spell returning 3d8+5 hit points to
the target.

>>Joseph C. Wolf

--
Joseph C. Wolf
Line Developer, Dark Heaven Legends d20
Reaper Miniatures Inc.