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Re: [DL] New Hindrances
The player's don't really have any control over what they get with
mysterious pasts - it's all under the control of the cards.
However, something like this would be perfect for the Veteran of the Weird
West tables.
At 07:11 AM 3/10/2002 -0800, you wrote:
> I do agree that it would make things more difficult
>for the player who had this Hindrance from either
>choosing it or having it put on them as a mysterious
>background. But there are other game mechanics that
>make it difficult on players and some that make things
>easier, that's the nature of the beast.
> I appreciate your input though and I can see your
>point on how it might be a waste of chips.
> Horace Black
>
>
>> talk about making things HARDER for players! sheesh!
>> I think things are tough on the players as it is
>> already, the idea of the Marshal spending chips each
>> week to make things even more difficult for my
>> character isn't really appealling, as a Marshal I
>> don't think I'd ever use something like that,
>> besides
>> it kind of seems like a waste of chips (when I could
>> spend those chips saving my bad guys from taking
>> wounds or increasing their shootin' rolls when i
>> make
>> a called shot to the head
>> -doc
>>
>
>
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-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
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